Ruby Early Access will be live Thursday, July 15th @ 9:00 am PDT.
You have one more weekend to get those Jade drops!
Join us for updates and some patch note leaks in the official Discord!
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Welcome to Big Time, Jade pass holders! Today you get to join Gold and Silver pass holders playing the Big Time Pre-Alpha.
With the next phase of Big Time’s Early Access program, comes another big patch: Read and comment on the 0.13 patch notes post over on the official Big Time forums.
Need help redeeming your pass? Check out our Early Access Pass Redemption Guide.
Make sure to join the rest of the early access community over on the Big Time Discor
🚨Patch Version 0.13 ( Live: June 6th, 2022 )
Read and comment on the 0.13 patch notes post over on the official Big Time forums
You can no longer dodge if you’ve been falling for too long
You must sprint for a short while before being able to activate the post-sprint attack
Heal ability values have been tuned to be more distinct
A new animation has been added for Backstab
New Interaction a
🚨Patch Version 0.12 has not been applied yet. Watch Discord for an official announcement on the Patch going live.
Lord of the dead: Change scaling of dead bodies to damage (starts strong but then scales damage slower than before)
Made several boss-type mobs less polite about picking attack locations with other AI
Fixed TRex not being able to connect with its intended attack targets reliably
Raptors now have a heavy attack
We are excited to announce the addition of mystery boxes dropping in-game for Early Access periods. Please see our release schedule below and some additional important information below.
Important to know:
The Time Keeper has been renamed “Time Warden.”
The Mystery Box contains a “Placeholder NFT” that can be exchanged at a later date for the actual NFT Version of the game object. Date TBD, more information to come.
Time Wardens, Armories, and Forges all have varyin
High end vendroid will now only spawn in 20+ level ranges
Big Che’s rocket barrage is now a bit spicier
Boss currency/equipment drop rates have been tweaked (non-NFT)
Putting points into stats will now improve player attributes for each point rather then every 5 points
Reduced “bleed out” time when players are knocked down
AI that are significantly higher level than the player will now be less polite about waiting their turn