Patch Notes (Jade Early Access)
Patch Notes
Version 0.13
Patch Version 0.13 ( Live: June 6th, 2022Â )
Read and comment on the 0.13 patch notes post over on the official Big Time forums
BALANCE:
- You can no longer dodge if youâve been falling for too long
- You must sprint for a short while before being able to activate the post-sprint attack
- Heal ability values have been tuned to be more distinct
ANIMATION:
- A new animation has been added for Backstab
- New Interaction animations for various objects have been added
- New casting animation for fireball has been added
- Orb lightning now has a new cast animation
- AI will now occasionally do a little jig when they defeat you
- Glacial Entombment has a new cast animation
GAMEPLAY:
- Certain loot is now âencryptedâ when dropped and must be decrypted before use. Look for your friendly neighborhood decryptor in town!
- You can now unequip abilities from the hot bar by right-clicking
- Collision accuracy for various volumetric abilities has been improved to match the visuals more closely
- Energy Regen ability is now significantly more effective at regenerating alliesâ energy
- Direction selection of Fire Wave has been improved
- High-level Ninja Leap will now leave a decoy behind distracting foes briefly
- Revive ability reticle will now correctly highlight targets that can be revived
- âAdrenaline Potionâ that will revive nearby downed friendlies has been added to the game
- âResurrect Potionâ that will respawn fully dead friendlies has been added to the game
- Many improvements have been made to Into the Frey ability
- Fireball will now block movement (bot not aiming) during cast
- New ârolling thunderâ upgrade path added to deployable fixer turrets
ART:
- Visuals for waterfalls and other bodies of water have been improved
- Deadly water in dungeons now appears more âpoisonousâ
- Foliage and overall visuals in Forest dungeons have been improved
- VFX for bleed ailment has been improved
- Exploding drone bugs have a new explosion VFX
- VFX for poison ailment has been improved
- VFX for rest has been improved
- VFX for activating shrines has been improved
- VFX for ancient monitor death has been improved
- VFX for choppers slashes have been improved
- VFX for players revived by fixer ability has been added
- VFX for canister traps has been improved
- VFX for temporary immunity (post-revive/respawn) has been improved
- VFX for bubble shield has been improved
- VFX for alacrity projectile has been improved
- VFX for smoke poof has been improved
- VFX has been added to caster when various abilities are activated
- VFX for lord of the dead ability has been improved
- VFX has been added for enemy healers
- VFX for quest bombs has been improved
- VFX for firewall has been improved
- VFX for shadowblade Sap ability has been improved
- Collisions on the Forest Bushes are fixed now. No more clipping camera
LEVELS:
- Improved collision on several props throughout dungeons
- Timeâs Endâs vista has been improved
- Various gaps in dungeon tiles have been fixed
- New destructible canisters have been added to Timeâs End
UI:
- When first connecting to a region, players will now be given the opportunity to select which overworld instance they want to join
- New item indicator will now persist longer in the Cosmetics tab so itâs more apparent which NFT is new when you loot one
- Lore text on one-way ticket to town consumable has been improved
- Improved readability of various reticles (both healing and damage) throughout the game
- A sensitivity slider has been added to the settings menu
- Icons have been improved for several consumables and abilities throughout the game
- Added new icons for various ailments and status effects
- Toggle hud keybind has been added to the keybinds menu so you can change it from the default Ctrl+`
- Fixed icon for Rage status effect
- UI for splitting stacks of items has been improved
- Many incomplete or missing descriptions have been fixed for abilities
- Improved display of item requirements to be more legible
SOUND:
- Big Che has new sounds for various attacks
- Various inventory movement sounds have been added
BUG FIXES:
- Fixed UI icon indicator a party member os down remaining after that party member has respawned
- Fixed NFT/Cosmetic items still being visible during shadowbladeâs invisibility
- Fixed an issue that could cause players to become stuck in âlimboâ after canceling connection dialogs
- Fixed a bug that could cause the exp bar to appear blank or display invalid XP values after changing TimeLines
- Fixed issues with whirlwind causing pops/corrections to third-party players watching the move
- Fixed Dagger of Sir Branor not appearing in-game
- Fixed enemy poison and fire aura visuals not matching damage radii
- Various issues with Lord of the Dead have been fixed
- Fixed issues with players that had many NFTs in their inventory being unable to connect to servers reliably
- Fixed certain boss fights not having as many enemies as intended
- Fixed issues with zone names not displaying correctly
- Fixed an issue that could cause NPCs to circle one another endlessly
- Fixed being able to bind the same action to multiple buttons
- Fixed some cases of loot chests and canisters floating above the ground in Timeâs End
PERFORMANCE OPTIMIZATION:
- Foliage and other models in Timeâs End have been optimized to reduce load on player GPUs in this area
- Improved CPU overhead of player movement on servers
- Fixed servers doing more work than intended when processing game warnings
- Server-side replication has been reworked. Dramatically reducing CPU overhead for highly populated servers
0 Comments
Recommended Comments
There are no comments to display.