Patch Notes
Version 0.1
BALANCE:
- High end vendroid will now only spawn in 20+ level ranges
- Big Che’s rocket barrage is now a bit spicier
- Boss currency/equipment drop rates have been tweaked (non-NFT)
- Putting points into stats will now improve player attributes for each point rather then every 5 points
- Reduced “bleed out” time when players are knocked down
- AI that are significantly higher level than the player will now be less polite about waiting their turn to attack
- AI that are significantly higher level than the player will now trigger stronger hit reactions during combat
- Speed potion speed adjustment has been reduced
- Barbarian Shout no longer affects Defensive Layers. It is meant to be a Crowd Control ability.
- Orb Lightning: Now hits the single closest target at level 1. With each extra point spent, Orb Lightning will hit an extra target.
- “Chaff” mobs are now slightly tougher across the board
- AI that are significantly higher level than the player will no longer be stunned by player abilities
- AI Projectile Damage will now scale with the level of the AI casting/shooting them
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PlayerStatsToAttributes
- At Stat amounts of 31+, those stats will now start affecting the attribute they affect -
Mob offensive stat
- Mobs now Scale up their Accuracy Stat at higher levels - mob defensive stats
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MobDamage
- At level 15, 25, and 35 the mob damage curve increases letting those mobs do more damage - AI that are significantly lower level than the player will not drop as many goodies when killed (This is true for mobs that are devolved at time of death as well)
- Damage curves for various AI types have been increased
- Reduce the amount of time Big Cyberpriates stay knocked down
- The time period after reviving or being revived when players are invulnerable has been reduced
- Devolve will no longer stack (except between different versions of devolve)
- Cooldowns, and cooldown reduction modifiers have been tweaked across the board to fix cooldowns being unintentionally small
- Several abilities that were not improving when upgraded now get better as they are upgraded
- Sweep The Leg now deals 50% less damage for each successive enemy hit.
- Consumables are no longer affected by cooldown reduction stat bonuses
- Vendor item costs have been adjusted for various items
- NInja leap cost has been increased, and cost will now scale with level
AI:
- Several changes were made to improve game experience when players are “training the zone” by running through the entire dungeon and aggroing all enemies
- AI are now more free to activate special abilities
- Fixed some cases causing AI to get stuck on bushes
- Fixed TRexes getting into a state where they never attacked again
ANIMATION:
- Adding Scared Idle for Evermore Cadet NPCs who are lost
- Extending inventory idles
- Longer Waffles animation
- Cyberpirates reinforcements animation extended
- Added portal spawn-ins for summon decoys
- Added new animations for no weapon stance
- Added new shadow ability animation
GAMEPLAY:
- Add NFT roll chance when completing quest objectives*
- Into The Fray has been changed to leap to a user-targeted location rather than a set distance.
- New passive ability — Shield Block Energy Reduction — reduces the amount of energy used to absorb damage when actively blocking with a shield.
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Bloodspray Aura
- Bloodspray Aura’s effect now correctly grows with the ability level
- Bloodspray aura’s radius now grows from 500 units at lvl 1 to 1000 units at lvl 10 -
Summon Party Portals
- Portals now attempt to position themselves in front of the summoned player so that they are easier to notice.
- If a summoner is not available to teleport to when a summoned player takes a portal, they will be teleported to the summoner’s last known location.
- Portals will attempt to re-teleport players if the initial teleport failed (previously this resulted in the portal disappearing without teleporting the player). - Various ability reticles will now highlight targets that will be affected by the ability.
- Many abilities with short cast times were changed to keep them from being interrupted from light damage in between going on cooldown and the ability effect occurring.
- The visuals for Heal Beam have been adjusted to better reflect the intended effect.
- Pocket Watches that have been equipped, or had points spent on them can no longer be dropped or sold
- Outdoor adventure instances will now have some more variety in quest objectives
LEVELS:
- Boss battles are now only active after all other objectives are completed
- Boss battles in the forest dungeon have been updated with geo changes and enemy placement changes
- General fixes for areas of the map that were easy to use for escaping the playspace
- Adjusted forest dungeon use of their various components to make for improved layouts and cut down on travel time between encounter spaces
- Added some CommBots discussing defensive layers to Time’s End
- Enemies now spawn near some higher-end portals in overworld
- Valley at start of Time’s End was smoothed out to make it easier to get into the forest from the starting area
UI:
- Added color feedback to item notifications
- Equipped items can now be marked as trash and favorite
- Added a tooltip to trash and favorite checkboxes
- Trash and fav checkboxes are now hidden until hovering over the items to make them more obvious
- Added a darken gradient at the top of the item slot when hovering to improve trash and fav checkboxes visibility
- It is now more obvious when items are unable to be equipped
- Added custom tooltips for empty items and ability slots
- Added streamer mode option to the settings menu that will hide which server you are on
- Added vsync and frame rate limit options on settings menu
- Mark as trash / Fav icons have been updated
- New icons for Pouches
- Non-equippable pocket watches are marked as such
- Added High contrast crosshairs
- Added a way to accept party invites from the notification and increase the duration of it
- Added several missing icons for periodic ailments
- Current ping is now displayed in the bottom left corner of the screen
- When users are kicked from servers due to being idle for too long, a message indicating what happened will be displayed
SOUND:
- A new sound has been added for the Whirlwind ability
BUG FIXES:
- Fixed an issue causing zone chat to be missing when not in a party
- Fixed emotes listed in UI being incorrect
- Fixed a typo on the backstab ability description
- Fixed an issue that could cause the user to be sent back to the lobby if blocks and swaps weapons multiple times quickly
- Fixed rarity color that wasn’t showing correctly for some items on the item notifications panel
- Fixed an issue that could cause video settings not to undo when canceling
- Fixed an issue causing fog that remains in the entire overworld when the player goes DBNO and dies in Icy wastes and respawns
- Fixed an issue causing DBNO screen desaturation persists for 1 minute after respawning when the player dies from a mob in the overworld
- Fixed sorting not being saved in inventory
- Fixed an issue that could cause the chat menu to be unresponsive after unfocusing the text box while loading into a dungeon
- Fixed an issue that could allow potions to mix two at different levels in the same stock
- Improved feedback when the party wipes
- Fixed an issue that could cause the revive UI to become stuck on screen
- Fixed overlapping issues with Pocketwatch selection (Timelines)
- Set a new default chat tab if you are not in a party
- Fixed issue with Heavy Cyber Pirates registering hits on their lower extremities
- Fixed mob names getting (dead) added to them erroneously in the damage log
- Fixed the SHOP sign not rotating for some vendors in the overworld
- Fixed name of Warrior Trainer in Time’s End
- Fixed some ability effect particle systems that were rotated the wrong way.
- Fixed collected flowers not disappearing when interacted with
- Fix narrative pawns not being cleaned up in some cases in Time’s End
- Fixed several Titles having the wrong Title text applied in-game
- Fixed two handed weapon stance missing heavy and small hit reacts
- Fixed canisters and loot chests blocking the camera
- Fix BarbarianShout using the incorrect damage curve
- Fixed several Two-Handed NFT weapon meshes that had the wrong grip offset
- Fix up things going into bags when they could be equipped instead
- Fixed Elite turrets not having their intended golden material
- Fix issues with Mega Clockies who are left to get back up after being knocked down
- Several client crashes have been fixed
- Fix summoned mobs not decaying over time as intended
- Fix Lord of the Dead ability not functioning as intended
- Fire trap in ice dungeons will now be more deadly as it was intended to be
- Fixed a bug where equipment able to be worn due to stat increases on other equipment could become displaced if the player took off equipment required to wear that item
PERFORMANCE OPTIMIZATION:
- Skip updating AI influence maps in the overworld (Time’s End) to improve server performance
- Avoid updating player pawn meshes when it’s not necessary
- Reduced overhead for computing damage indicators and updating foliage
- Fix fauna in overworld (Time’s End) not getting cleaned up and bringing server performance down over time
- Avoid doing extra work on the server to update melee lock-on target display
- Avoid updating mine points in Time’s End when not needed
- Move several objects to tick in parallel with physics updates
ART:
- Vfx- Heal Beam Reticle Size Parameter — Added a parameter to adjust the scale in + X for this reticle, so instead of moving it away from the caster the reticle can be scaled until it reaches its target.
- Vfx — Frost Spells — Some particles systems were marked as local space when they should be world space. Some particles were popping out of existence where they should gently fade away.
- Vfx — Minor devolve FX — Visual effects to “Devolve” ability. Fx on the caster and one effect for the enemy afflicted by this debuff.
- Vfx — Unstopoble shout fix — Fixed several Systems that had an wrong offset where it would make the effect clipping through the ground.
- Vfx — Decal for AOE — Visual effect feedback to better represent the radius and target of abilities.
- Vfx — Aoe Decal Loop — Set the decal to play infinitely
- Vfx — Glacial Entomb fix — Fixed the rotation orientation on the snow meshes for this ability.
- Vfx — Visual effects to “Devolve” ability. Fx on the caster and one effect for the enemy afflicted by this debuff.
- Vfx — New visual effect for Chronomancer`s Energy Ball ability.
- Vfx- New visual effects feedback for Big Pirate Anchor attacks.
- Vfx — Chronomancer`s energy ball now have a trail.
- Vfx- New visual effects feedback for Big Pirate attacks.
- Vfx — Better visual feedback for devolve ability.
- Vfx — Visual feedback for Summoner Overling swipe attack.
- Vfx — Visual feedback for Rend ability when it breaks the right defense layer.
- Staff loot mesh replaced
- Adjusted colors of character models so that they don’t become washed out in bright areas
- Fixed glowing Gastropods
- Fixed 2Handed Sword NFTs being held incorrectly
- Fixed some cases of floating trees in Time’s End
- Time’s End has new clouds
MISC:
- Improved visual look of Big Cyber Pirate chain physics simulation
- Overworld hub servers no longer need to shut themselves down every 6 hours
Patch Notes was originally published in PlayBigTime on Medium, where people are continuing the conversation by highlighting and responding to this story.
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