Patch Notes
Version 0.12
Patch Version 0.12 has not been applied yet. Watch Discord for an official announcement on the Patch going live.
BALANCE:
- Lord of the dead: Change scaling of dead bodies to damage (starts strong but then scales damage slower than before)
- Made several boss-type mobs less polite about picking attack locations with other AI
- Fixed TRex not being able to connect with its intended attack targets reliably
- Raptors now have a heavy attack
ANIMATION:
- Adding Scared Idle for Evermore Cadet NPCs who are lost
- Modified Barbarian Leap buildup animation
- Extended Idle animations when in Inventory Screen
- Swapped various animations in abilities to match the abilities better
GAMEPLAY:
- Players can now loot items while sprinting
- “Invert mouse” option has been added to settings for all your inverted players
- Buffs granted from emotes around trees will now persist longer
- A new “return to town” item has been added to the game
- When performing emotes, weapons will now “phase” in and out when they are hidden/unhidden
- Holding ALT while sprinting allows you to rotate the camera around the character without changing direction
- Botanical research flowers now turn blue on interaction start and fade out on interaction end
- The Whirlwind ability has been changed to be more responsive to the player’s button release
- Camera shake on exploding enemies has been strengthened
ART:
- VFX — Each collection of cosmetic NFTs now has a new unique particle system associated with it. Your NFTs now look cooler :)
- VFX — Mage staff swing particles have been improved
- VFX — Melee swing particles have been improved
- VFX — Time Warrior ability “Lord of the Dead” has a new range indicator and a new effect on players to better show its functionality.
- Fixed issue with skylight in Time’s End lighting. Some settings had been altered, causing the shadows to be too dark.
LEVELS:
- A new “Desert” adventure tileset has been added to the game, and higher-level portals leading to it have been added to Time’s End
- New breakable objects have been added to Time’s End and elsewhere
- Adventure instances now have zone names
UI:
- Added Inventory filter for items that are not equip-able
- Item requirements text now wraps
- The Portal icon has been updated and will now appear on the compass
- Picking up gold will now display the amount picked up in the notification bar
- Players can now unequip items by right-clicking them
- Party invites will now persist on-screen for longer, so they are more obvious
SOUND:
- Fixed no sound playing on items moved in bags
- Added sound when unequipping items
BUG FIXES:
- Fixed several instances of impact and explosion particle effects being oriented incorrectly
- Fixed an issue with Party chat notification not being cleared properly
- Show the name of the last zone you entered and didn’t leave when leaving a zone
- Fixed issue with Dual Wield Swords sometimes playing the wrong Heavy attack
- Fixed some cases where boss battles did not end up with any bosses spawning
- Fixed some instances of portals spawning in the ocean
- Fixed some cases of pocket watch icons disappearing when attempting to drop with ctrl
- Fixed an issue that caused the icon and name of full heal to be different in the skill tree and the hotbar.
- Fixed the chat prompt being closed if only one word was typed in
- Fixed some abilities not been shown when changing timepieces
- Fixed lower level mobs summoned by summoner mobs not ‘decaying’ with time as intended
- Fixed dead/spectating players being considered “idle.”
- Fixed some issues that could cause assets around portals to be sunk into the ground
- Fixed an issue where zone names would be displayed twice
- Fixed drinking potions while not holding any weapons
- Fixed an issue that caused some skill information not to be accurate
- Fixed an issue where Trash/Favorite icons disappear when swapping equipment with right-click
- Fixed pocket watch gears not displaying “cant equip” X when changing timelines
- Fixed some issues that could cause players with extensive inventories with many pocketwatches+bags to appear without equipment for themselves, but correct to other players
- Fixed issues related to canceling connections to servers
PERFORMANCE OPTIMIZATION:
- Fixed AI objects for fauna in the overworld accumulating over time and eventually slowing down Time’s End server instances
- Several other server performance optimizations for AI, weather, and others
Patch Notes was originally published in PlayBigTime on Medium, where people are continuing the conversation by highlighting and responding to this story.
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