🛠️ Origin Update 🛠️
Later today, we will be deploying updates to Origin. The game will be down until the updates are complete.
What’s New
-
In Arena Mode, players that go first will once again be able to use attack cards on the first turn (We have removed the "Disarm turn 1" mechanic based on feedback)
-
We have introduced a scaling system for Energy and Card Draw:
-
The player who goes first gains 1 Energy and draws 3 cards on their first turn
-
The player who goes second gains 2 Energy and draws 4 cards on their first turn
-
The player who went first gains 2 Energy and draws 5 cards on their second turn
-
The player who went second gains 3 Energy and draws 5 cards on their second turn
-
From this point on both players gain 3 Energy and draw 5 Cards for the remainder of the battle
-
-
We've made the following changes to shields/secrets:
-
When playing a secret, your opponent will not know that you played a card
-
All cards with a shield on them will be treated as a Secret and follow the above rule
-
Shields will be entirely hidden from your opponent until the Axie is hit
-
-
Opponent's info (available energy, number of cards in each pile) formerly displayed in the top right, is now hidden
-
Bloodmoon now starts on turn 17
-
Multi-hit and AoE attack now hit all targets simultaneously
-
Added new sound effects
Improvements & Bug Fixes
-
Multi-hit attacks no longer target dead enemies
-
Fixed a bug where players were receiving the incorrect amount of Victory Stars
-
"Regenerator" Rune now correctly cleanses 2 debuffs
-
Cards that use all available Energy can no longer be played if the user has 0 Energy
-
Changed Axie's standing position so the "end turn" button does not block them
-
[Mobile] Fixed a virtual keyboard bug
-
[Mobile] Fix a UI bug where player rankings were shifted to the left
0 Comments
Recommended Comments
There are no comments to display.