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Splinterlands News

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Splinterlands: Platform Updated!

(originally posted on Discord by Hardpoint) Platform Updated We've completed the release today and successfully released over 36 different updates and fixes to production. We're continuing to monitor the release given the size of the release. We're very proud of the team that came together to get this done and out to the community. One of the updates included a breaking change to one of our public endpoints used by some 3rd party developers. This update caused issues with some thi

enjoi

enjoi in Splinterlands News

Splinterlands: Validator Nodes for Public Sale

(Initially posted on Peakd)   The SPS validator node software is currently in the internal testing phase and we hope to open it up for public testing within the next few months, with the "mainnet" planned to launch in Q4 of 2022. In the meantime, we wanted to provide an overview of how the system will work as well as to announce the upcoming sale of validator node licenses. First and foremost, the SPS validator software will be 100% open source and available for anyone to download

enjoi

enjoi in Splinterlands News

Splinterlands: Town Hall Summary 3/30/2022

Town Hall Summary (First posted on Peakd)   “Speakers: Aggroed (Co-Founder) Nateaguila (Creative Director) WeirdBeard (ESports Manager) Doogie (VP Of Project Management) R0nd0n (Splinterlands TV) Kira1995 (Senior Financial Support) SeanRyan (Narrative Team) Main Topics: Company Updates 💥 Splinterlands TV 👀 Q&A ⚡

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