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January 7th, 2022 — Hotfix Patch Notes & Designer Thoughts


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Hello everyone!

Just a quick announcement before we get to the juicy stuff, this website will be where all our patch notes will be posted and archived in the future!

If you have not seen our January 7th Patch Notes, they can be found here: https://blog.legendsofvenari.com/patch-notes-january-7th-2022-f1fd9f998d9b

And yes, there is a tl;dr at the bottom for the lazy readers.

Design Thoughts by Ardoyn:

So we shipped out our very first balancing patch this morning on January 7th, 2022. While we know alot of the changes may have been a bit of a shock from what many of you are used to (Oria Berry mongrels and brute force players, we’re looking at you), we had hoped that this balance patch would address many of these issues and return the game to a state that is more in line to our original design plans and vision.

Our first goal was to diversify the pool of Venari that players were catching.

While Oria Berries had their cost drastically reduced shortly before launch to assist players in the early stages of the game, the reward gained from them was equivalent to other Tier 1 bait. This made them far superior to any other Tier 1 bait and causing the other Tier 1 bait to be rendered obselete. The captured Venari numbers do not lie, with easily over 300,000 Tier 1 Laticus/Vespille caught in total in comparison to the few thousand of the other Tier 1 Venari. As we knew this would heavily skew the balancing for future content and created an unhealthy, monotonous gameplay cycle of farming using only Oria Berries, we knew this had to be addressed.

The main method we wanted to tackle this was through the economy of Oria Berries and other Tier 1 baits, as we knew this was pretty much the sole reason that the berry farm existed. We brought down the price of all other Tier 1 baits to 500 gold and rather than making Oria Berries the same 500 cost, we wanted to keep their identity as an early beginner/stepping stone bait for many players.

HOTFIX CHANGE: Oria Berry’s internal reward modifier has been increased from 50% to 60%
HOTFIX CHANGE: The internal weighting reward system for capturing a Venari has been increased by +12.5% on the LOW end and +6% on the HIGH end. This means that the entire gold reward range was shifted upwards, overall earning you more gold per capture now on average.

Our second goal was to reinforce the combo system inside of minigames and move players away from brute forcing and relying on pure RNG rather than their own choices.

The vast majority of players were often ignoring the prompts that inform them of the result of their choice and only bringing in specialist rigs to hit Play 3x or Fight 3x and looked at blue/red for right/wrong. This led to poor player habits and alot of feedback that player choices during the minigame did not have a significant impact. As we really want players to experience Venari multiple times to figure out their “best” combination of actions, we drastically dropped the base capture percentage across the board and greatly increased capture odds for each correct combo answer (overall the maximum percentage was higher than before, making correct decisions way more rewarding).

However, due to the negative penalty we also added in, it led to a shock for many of our players who were used to having a high consistent base capture rate regardless of their combo selection and resulted in many more failed captures (where in some cases would even drop below base capture percent). In order to address this while still putting heavy value on the combo system, we’re in the process of designing a more robust system that gives us even more freedom to increase your chances. We’ll be meeting first thing on Monday to try and ship this new, updated system out ASAP but in the meantime (as most of our team is now on their weekend), we’re pushing out the following hotfix.

HOTFIX CHANGE: Base capture percentage for ALL Tier 1 Venari has been increased by 25% of the current value.

Our third goal was to slightly slow down the rate that players are progressing/capturing Venari.

Congratulations, you’ve destroyed our previous models with your dedication and hard work. However, we felt that this speed was still a bit too fast so we wanted to tone it down a bit through economy. While the inital patch nerfs may have been too harsh, we immediately hotfixed in removing the cost for travel within a region and now that we’re increasing gold gain from capturing (with higher odds now) with this hotfix, we feel comfortable raising the cost of Tier 3 baits once again. For those who may have loaded up on Tier 3 baits, we hoped you enjoyed this unintended temporary sale.

HOTFIX CHANGE: Tier 3 Bait cost increased from 6000 to 8000.

Overall, we believe that these hotfixes will address and help alleviate many of the valid concerns that many of our players have expressed to us. We cannot be more grateful to our community and their commitment to helping us make Legends of Venari the best game it can possibly be. As always, if you need any assistance or have any additional feedback, feel free to tell us in the official Legends of Venari Discord. We will be monitoring all of our internal stats throughout the weekend to see if we need to further address any issues.

For now, best of luck on your baits and catches!

TL;DR:

  • HOTFIX CHANGE: Oria Berry’s internal reward modifier has been increased from 50% to 60%
  • HOTFIX CHANGE: The internal weighting reward system for capturing a Venari has been increased by +12.5% on the LOW end and +6% on the HIGH end. This means that the entire gold reward range was shifted upwards, overall earning you more gold per capture now on average.
  • HOTFIX CHANGE: Base capture percentage for ALL Tier 1 Venari has been increased by 25% of the current value.
  • HOTFIX CHANGE: Tier 3 Bait cost increased from 6000 to 8000.
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January 7th, 2022 — Hotfix Patch Notes & Designer Thoughts was originally published in Legends of Venari on Medium, where people are continuing the conversation by highlighting and responding to this story.

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