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An open-world RPG adventure game built on the Ethereum Blockchain. Journey across a vast and varied landscape on your quest to hunt and capture deity-like creatures called Illuvials. Discover the cause of the cataclysm that shattered this land.






  1. What's new in this game
  2. Most games in the space have been delaying their ‘big updates’ due to the bear market. Anyone find it odd that they have been on the DL moving the goalposts for releasing alpha, or beta parts of the game? I mean they first stated it was going to be Dec, then made a public apology of not launching in time, then march, then end of June, then there is no rough estimate on launch..
  3. This article details the technical aspects of Illuvium's recently concluded Land Sale, focusing on the backend technology and approach. Warning, it's a long one. I've tried to put enough detail in here so that other teams looking to run a similar NFT sale can take away valuable information and ensure the success of their sale. Apologies to the casual reader! Overview Illuvium's first Land Sale, where we sold ~20,000 NFTs representing virtual plots of land in the Illuvium homeworld, was a great success. During the sale, which ran from June 2nd to June 6th of this year (2022), customers spent over USD 72 million of sILV2 and ETH purchasing plots of land, and the feedback was overwhelmingly positive. Gas costs per plot were typically in the $10–15 USD range, a far cry from the hundreds or thousands of dollars spent per NFT in other similar sales. And, as a cherry on top, very few customers lost gas due to failed transactions. It would be remiss not to note that bear-market conditions played a role in this outcome, as did the community-led decision to use a Dutch Auction with starting prices set at a level where Dutch Auction mechanics can function. That said, there is no doubt that the technology used in the Illuvium Land Sale was critical to its success. Our Approach to Technology and Technology Partners Since our inception, Illuvium's philosophy has been to use best-of-breed solutions and always err on quality over speed. This applies to every aspect of our business, from our concept art to our cinematic trailers, from our IaC platform to our JavaScript code. Of our partners, Immutable was, of course, the most important. Their Immutable X (IMX) platform enabled gas-free minting and provided the APIs we use to drive our own marketplace experience. Immutable was also instrumental in helping us develop the mixed L1/L2 solution that was so important to our success. Behind the scenes, several other key technology partners played a critical role in our Land Sale, specifically: AWS — our primary cloud provider where that hosts all our backend infrastructure. Vercel — the Next.js service which hosted our Land Sale website. Alchemy — the blockchain infrastructure provider, used for all of our Layer 1 operations. In terms of our own development, one of our most vital architectural principles is that we prefer serverless designs and technologies and use them wherever we can. You can read more on the rationale behind this approach here: 25. Illuvium's Serverless Architecture Will Be "Best-Of-Breed," Says Lead Server Engineer John… The Land Sale architecture is no exception, and the only service we use that we don't consider a true serverless solution is Amazon OpenSearch. It is a fully managed service, our next best preference, but still exposes server-like concepts such as the type and number of nodes that make up the ElasticSearch cluster. Land Sale Architecture The original plan for the Illuvium Land Sale was to operate purely on L1. We knew we wanted to use a Dutch Auction quite early, and that wasn't a capability available on IMX yet. However, after discussion with Immutable, we decided on a hybrid L1/L2 approach. The auction would operate on L1, but minting would occur on L2. The approach, at least conceptually, is quite simple: when the L1 purchase function completes, it emits an event to the blockchain indicating the purchase has been made. The event includes data about the purchase, such as Plot ID and Location. Our backend responds to these events by minting the corresponding token on L2 (IMX). We show this view in the figure below. The '20,000 ft' view of the Land Sale Architecture Plot Generation A critical facet of the Land Sale was that the full plot details were unknown before purchase. In Illuvium: Zero, the game attached to the Illuvium Land Plots, particular areas called Sites generate resources in the game. Some of these resources correspond to ERC-20 tokens called Fuel and hold value as the primary resources used in the Illuvium universe. A plot with more Sites is more valuable than a plot with fewer Sites. We wanted to ensure customers knew what they were buying but also to have some level of differentiation between each plot. This was important for both the economy and the game itself (the game is much less fun if everyone's plots are identical). To address this, we divided Land Plots into Tiers. Each Tier has a guaranteed number of Sites; higher-level Tiers have better production efficiency and more Sites than their lower-level counterparts. This information was released before the sale and confirmed in an Illuvium Improvement Proposal (IIP) voted on by our council: Note: for the sake of brevity, some details such as Landmarks (the special case of the Tier 5 plots), and the role of different Site types, have been left out of this discussion. Before purchasing, customers know the plot location, Region, and Tier (from which players can infer the number of Sites). The randomness comes into play in the make-up of the sites, specifically which Sites are generated and where are they positioned in the plot. For example, consider these two Tier 1 plots: (a) Tier 1 Plot located at Brightland Steppes (514,445)(b) Tier 1 Plot located at Brightland Steppes (473,454) Although both Plots are Tier 1 plots located in the same Region (Brightland Steppes), they have a very different make-up. The first plot (a) is rich in Carbon, as indicated by the three black diamonds on the map, whereas the second plot (b) has a mix of different resources. Detailed Architecture This generation of site data is essential to our discussion because it required us to generate metadata in our backend after tokens were sold. Such metadata included, for example, the plot images (see above) used in the IlluviDex and IMX marketplace. Taking into our account our architectural principles, the need to generate data post-sale and the core process of IMX minting our final design was as follows: Land Sale Architecture — Detailed View We'll describe specific aspects of this design in detail below, but some general design principles are worth noting. The first is simply that this is a serverless solution, all the logic (excluding front-end logic) is in Lambda, and the core data store is in DynamoDB. The second noteworthy point is that we use SQS in front of almost all transactional Lambdas. We were able to design the system such that dependencies between functions were near zero, and a failure at one point did not mean that we needed to halt the process elsewhere. Rather than a set of steps that must be executed in order, our system uses a fan-out from the L1 Event Processor. To increase resiliency, all of these queues also have automatic retries in place, with the final landing place of a failing message being a dead letter queue (DLQ). Of course, such designs are not always possible, and mechanisms like AWS Step Functions have their place. Still, where available, this design pattern provides extraordinary resilience and control. We can throttle individual processing steps, retry failed queries in seconds with a DLQ redrive or even regenerate every image for every blockchain event without impacting other processing. The Contract Although this article focuses on the backend systems, no conversation about our approach is complete without describing some aspects of the sale contract. The Dutch Auction itself, based on the idea of selling tokens in batches which we call sequences, and a decaying price function that returns the price for a given tier, sequence and timestamp, is interesting but not relevant to the technical aspects of gas savings (as they read this, I'm sure our blockchain devs protest having tweaked and optimised the algorithm to wring from it every last shred of gas savings). Storing Pre-mint Data Eclipsing these optimisations was a line of exploration that started with a simple question about where to save the pre-mint plot data; where do we store the list of tokens, their locations, tiers, sequence IDs, and so on? Without such information, the sale can't function, but storing 20,000 complex records in the contract was prohibitively expensive. One idea was to store these in IPFS. Although this had some merit, it was still relatively complex and expensive (e.g. obviously, we couldn't read the entire 20,000 records on every contact interaction, so at the very least, an indexing scheme would be required). The idea we settled on was interesting. We chose not to store the data in the contract at all and instead store it in our backend and let the buyer pass it into the contract via our website! This might raise some eyebrows; if the buyer is passing in the data, how do we ensure they are passing in the correct data. The solution lies with Merkle trees. We construct a Merkle tree of the pre-mint land sale data, and the backend stores, along with the pre-mint data, the Merkle proof for each node (plot). The contract need only store the Merkle root and validate that the proof is valid and that the input data matches the proof. Although this technique is likely familiar to blockchain developers, for others looking to find out more, you can start at the Wikipedia entry: https://en.wikipedia.org/wiki/Merkle_tree. Storing Post-purchase Data After purchase, we also needed to generate and store the Site data (the positions and Site types used in the game and our sample plot images from above). We had concerns over the amount of data being stored (at higher tiers, there can be more than 20 data items), particularly for those buyers who wanted to take their tokens to L1. Our solution here was aligned with the pre-mint storage solution. We don't store this data! We are big fans of deterministic algorithms; they drive our Illuvium Arena game, and we used a similar approach in the contracts. Rather than store this data, we simply provide a view function that, given a seed value stored on-chain, can generate the Site data deterministically. The seed value is pseudo-random, derived from the block where the purchase event is confirmed, but in this context, there is no concern with manipulation. Not only is the value hard to manipulate in a meaningful way (the view function is chaotic, and you have limited control over the assigned block number due to the Dutch Auction format), but there is also little to no value in manipulating the seed. There is not enough information about the game to make definitive statements about one plot make-up (within a given Tier) being more valuable than another. We use the same view function in the backend to generate and store metadata and plot images for the IMX marketplace. Importantly, anyone can verify that this backend data is aligned with the blockchain data by running the view function from the contract. The IlluviDex As mentioned above, the focus of this article is the backend systems. Yet no conversation about our approach is complete without describing some aspects of the IlluviDex, the web application that hosted the Land Sale. Illuvium strives to make beautiful products, and the IlluviDex is no exception. Let's first stop for a moment to admire this beauty: An overview of the Illuvium World as seen in the IlluvidexZooming in to a specific area of the map and viewing the details of a sold plot The role of the Illuvidex is at once both simple and complex, easy to explain but hard to get right. Firstly it needed to allow users to find the lands they want to buy, which it does through a myriad of filter opens, a favourite system, and the beautifully rendered and searchable map. Secondly, it needs to integrate with the backend and the contract, tying the data together to make the purchasing process as straightforward as possible. Finally, it needs to be available continuously! Instrumental to this availability was our web hosting and Next.js provider Vercel. Throughout the Land Sale, they provided rock-solid delivery of our web content, regardless of traffic volumes and spikes. Polling L1 The L1 polling solution is relatively straightforward. We frequently requested Alchemy's Ethereum API to look for new confirmed buy events on our contract. The Alchemy APIs made this particularly simple, allowing us to filter by contract and event hash. New events are published to SQS for subsequent processing. To keep things efficient, we maintained a pointer to the last successfully processed block in DynamoDB and only queried for events from the last processed block to the latest block (see below for some clarifications on this). Although the Alchemy API also provides options for pushing updates via webhooks or websockets, the polling approach made the most sense for us as only a relatively small number of events can occur within a given period (178 new land plots went on sale each hour, each sequence lasting only 2 hours). The polling approach also gave us a lot of flexibility; for example, if we wanted to re-process all transactions, we simply updated the lastProcessedBlock pointer to point to the past. Handling Re-orgs Because we minted outside of L1 (on IMX), we were quite concerned with the ramifications of chain re-organisation (re-orgs). A re-org could lead to a situation where we minted a token on L2, before the re-org, which then becomes invalid after the re-org (because another user ended up 'winning' the plot in the re-organised chain). To combat this, instead of using the Latest confirmed block, we waited for several block confirmations before considering a buy event finalised. Implementation-wise, we simply limited our Alchemy event queries to look only as far as the block number Latest - Threshold. Block Polling We used a threshold value of 6although we did see two re-orgs that went beyond 6 block confirmations during the sale. These did not impact our transactions, but if you are looking to use an approach similar to ours, we would advise you to think carefully about this value and consider going with a higher number of confirmations, such as 10. Pending and pre-threshold Transactions One issue caused by this 6-block delay was that it meant that there were approximately 5 minutes (depending on network conditions) where a plot sale was "in progress" but not yet minted to L2. This meant browsers that hadn't refreshed could submit transactions for the same token, which would inevitably fail, losing the customer gas in the process. We introduced a Pending Transaction function (not shown in the architecture diagram) to combat this. When a customer attempted to buy on the website, we first checked the Pending Transaction function. In this function, we used the Alchemy APIs that let us query the mempool. If we found a confirmed or pending transaction (likely to succeed based on allocated gas), we would block the customer's purchase and show them a warning that a transaction was in progress. This, in turn, led to a potential risk that a well-prepared attacker could constantly keep land in a pending state by raising and cancelling transactions. To avoid this, we had a simple rule; allow a land plot to be pending only for a limited time (the pending time). After this period, the pending transaction function would not allow the land to be made pending until another grace period had passed. Pending Transaction Logic Minting to L2 Once we had confirmed events, the minting process was simply a matter of creating and signing the appropriate IMX requests. Given we use C# on the backend, we opted to write our own IMX integration code, working directly with the APIs rather than using their convenient JS libraries. This meant additional work to ensure payloads and request signing was correct but was considered an approach most aligned with our architecture. After a token is minted, it is available for viewing on our own Illuvidex and the IMX marketplace immediately. IMX calls our metadata APIs to enrich the token with custom metadata, including the plot images. This metadata is generally populated 5–10 seconds after minting. Observations I will leave you with some observations. Firstly, our uptime across the Land Sale for all systems was 100%. There were no outages anywhere. Secondly, there were only a few hundred errors across tens of millions of invocations: Additionally, the system automatically resolved all but 5 of these errors by retrying requests. The 5 errors that remained were external requests that timed out multiple times. These were resolved simply by running a re-drive for the corresponding Deal Letter Queue. These simple 3-click re-drive operations were the only 2 manual actions taken during the entire sale. I think it's clear, from a technical perspective, that this was an overwhelming success. Allow me to express my thanks to all of our technology team, the wider Illuvium team, and the great partners that made this possible. View the full article
  4. As we are continuing to enhance our diverse security plan to further protect against malicious actors and exploits, we have teamed up with Immunefi to implement our new bug bounty program. That means we will now deliver rewards (max bounty up to $150,000) for finding bugs in our website, applications and smart contracts. While we already have skilled in-house team members that focus on our security, code review and development, our partnership with Immunefi will add an additional layer to our security. Teaming Up With Immunefi for our Bug Bounty Programs Illuvium is now paying rewards for white hats who find bugs in our smart contracts and/or vulnerabilities in our protocols. Rewards are distributed according to the impact of the vulnerability. Vulnerability classifications are based on the Immunefi Vulnerability Severity Classification System V2.1, however they are customised to better fit our assets in scope and our threat landscape. For details, please refer to “Impacts in Scope” section here. The following impacts to smart contracts, website and apps are included in the Illuvium bug bounty scope: Loss of funds (including yield, including freezing, theft) Frozen/malfunctioning contract state Unavailability of web and/or blockchain assets Authentication and authorization issues that could result in loss of user funds Reputational damage As we continue to grow our ecosystem, we will continue to add more bounties to the list. Security is one of our top priorities at Illuvium. We are confident that our partnership with Immunefi will be beneficial as we add yet another layer to our existing security practices. Our aim is to collaborate with the community and white hats to review our existing elements of our protocol and moving forward as we launch new products and features for our community of gamers and investors. In summary, this partnership not only serves to enhance our security and strengthen our brand, but also to build confidence with people who are entering the web3 space. For detailed information on Illuvium’s Bug Bounty Program with Immunefi, please visit: https://immunefi.com/bounty/illuvium/ About Immunefi Immunefi is the premier bug bounty platform for smart contracts and DeFi projects, where security researchers review code, disclose vulnerabilities, get paid, and make crypto safer. Immunefi removes security risk through bug bounties and comprehensive security services. Launched on December 9, 2020, Immunefi focused on blockchain and smart contract security. We provide bug bounty hosting, consultation, bug triaging, and program management services to blockchain and smart contract projects. Bug bounty programs are open invitations to security researchers to discover and disclose potentially vulnerabilities in projects’ smart contracts and applications, thereby protecting projects and their users. For their good work, security researchers receive a reward based on the severity of the vulnerability, as determined by the project affected. Why have a bug bounty program at all? In 2020 alone, hacks and scams cost the DeFi community over $238m, and bug bounties can prevent those hacks from happening. Bug bounty programs surface vulnerabilities so they can be fixed before they get exploited in malicious hacks that destroy projects and ruin reputations. Twitter | Discord | Medium | YouTube | Telegram About Illuvium Illuvium is an open-world exploration, monster collector, and auto battler game built on the Ethereum Blockchain, releasing on PC and Mac in 2022. Play-to-earn in an AAA sci-fi adventure and conquer the wilderness to help your crash-landed Ranger flourish Race across crystal labyrinths, toxic deserts, and windswept mountain summits. A quest to uncover the cause of the cataclysm that shattered Illuvium. Hunt and capture Illuvials, powerful creatures who rule the Land. Train and fuse your Illuvials into powerful evolutions. Build your ultimate Illuvial team to take into battles and tournaments in PvE and PvP Arenas. As you discover the capabilities of the Illuvials you collect, use your creativity to build unique synergies to outsmart your opponents. Hit a winning streak as you best other hunters to become the strongest Ranger on this planet. Illuvium’s collectible NFT games feature interoperable assets across the Illuvium universe. The decentralized NFT collection offers players user-maintained custody never before possible in mainstream gaming. Website: Illuvium Twitter: @Illuviumio Discord: Join the Illuvium Discord Server! Medium: Illuvium Telegram: Illuvium Official Chat YouTube: Illuvium Illuvium x Immunefi Bug Bounty was originally published in Illuvium on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  5. 59. Regions — Shardbluff Labyrinth Shardbluff Labyrinth is a region characterised by the eponymous shard-like mountains rising from the ground as if the ocean had compressed the entire Eastern continent. Long, impassable rock sections jut from the ground. Travelling via the North Sea would be faster, but for Leviathan patrolling the coast. The region is colourless, the sky dark grey. A constant low-hanging mist slicks the angular stone surfaces. Shallow puddles lay scattered everywhere, despite no rain. Many flying Illuvials populate this region, some incredibly powerful. Overview Map of Shardbluff Labyrinth. Nuls Point (Obelisk Area) The journey through Shardbluff begins at Nuls Point. The Obelisk stands out more in this dark, blackened environment. The cracked, rocky ground surrounding the Obelisk draws the eye. Cracks so large they have become natural, concentric moats for the pearlescent spire. The atmosphere is thick, the air salty. A disorienting rumble fills the air from all directions. Waves crash along the black cliffs, funnelling through narrow channels, culminating in misty explosions hundreds of meters into the air. Sunset provides the only colour, painting the vapour burnt orange. Nuls Point is home to the largest living organism in Illuvium. It has adapted to absorb the scant nutrients in the Shardbluff environment and thrive. Often mistaken for multiple distinct creatures, it is singular and connected. Microscopic fibres bind it throughout every path, sometimes tunnelling through pure rock. Unable to walk, Tentifung engulfs the lowlands via ever-reaching tendrils that clutch the stone, hastening the region’s decay. Tentifung thrives in this dark, thick atmosphere. When an Aurora lights the sky, it withdraws into the darkness, straining pillars and shards. Occasionally new pathways form, and previously unavailable climbs or descents appear. If the organism were to disappear completely, the entire region might collapse without its tendrils for support. The result is that pathways form and collapse with every Aurora, making the area a living maze. More importantly, access is unpredictable. To the north lies an epic climb to The Panoramic. Sometimes this pathway is blocked, and instead, an underground tunnel opens, leading to Spilfelt in the east. The northern path to “The Panoramic” features a detour to Heittur. Northwest is Hullfelt, and west is The Delta. The eastern edge of Nuls Point drops away to Lera, an area of broken shards and collapsed pillars. Only through this area can one access the island of Zamia. The Panoramic The steep climb up to The Panoramic. The highest peak of Illuvium is not a mountain but a shard of rock protruding from the ground. The steep climb from Nuls Point leads here. On the way are several unreliable intersections, some leading to dead ends, others to the areas of Heittur and Hullfelt. When a Shift closes a pathway, the only option is to use the Tentifung Ears, deep cuts into the stone caused by the organism’s recession, to bypass the blockage. The reward for reaching the peak is a breathtaking 360° view of the entire continent, including the sea, the region, and the massive eye of the storm hanging over Crimson Waste. The summit is unnaturally smooth, highlighted by a luminescent blue stripe against the black rock that signals an intersection with the Obelisk barrier. Not only stone is vapourised. Anything that reaches too high suffers the same fate. Looking towards the sea, one glimpses dark shapes in the water. Heittur The Moongate, comprising several black stone pillars engulfed by Tentifung, slide to the sides when the moonlight strikes, granting entry. Closed Moongate entrance to Heittur.Open Moongate entrance to Heittur. An acrid stench from several vents and magma pools littering the ground fills the air. A steep path leads higher up the mountain, with massive stone pillars guiding the way, strange round holes carved into their sides. Usually, these orange fungi cover the holes, but light reveals small passages and cave entrance behind. Dangers come from everywhere. Lava streams snake from above, and unstable pillars crumble underfoot, causing unscheduled journeys back to Nuls Point. The sulfuric air worsens during the winding journey toward the plateau, culminating in an area filled with dense white smoke. An overview shot from above across the Heittur region. Underground lava tubes connect the entire Heittur area, with pools occasionally bubbling to the surface, surrounded by stone pillars. The magma vents sputter, spewing ash and thick smoke. Several fossilised Dethrows are visible, attached to the posts and walls. Waves of heat announce the other destructive force in Shardbluff Labyrinth. An exposed magma chamber slowly eats its surroundings, the source of all pools. The heat sterilises the ground, but the Tentifung cannot gain purchased here. Right above the magma vents in Heittur.Various fossilised Dethrows entangled around pillars holding onto the walls around the Magma pools. Hullfelt West of Heittur is Hullfelt, marked by large pillars grouped atop small hills covered in Bloodmoss. Named for its deep orange hue flecked with translucent cells containing a deep vermillion ooze, Bloodmoss secretes its toxic innards under the slightest pressure. The red sludge conceals tiny crystals which violently sublimate when contacted by air. Foot travel is ill-advised. Hollow, the entrance is at the top, allowing access to explore the crusted inner walls. The largest group is the Jamala Pillars, towering over the others. An altogether different biome to the rest of Shardbluff, these hollow pillars range in colours, some boiling hot on the inside, releasing smoke like a giant chimney. Between the Jamala Pillars, a calm sanctuary. The Delta The Delta.The Delta. On a lower level, South of Hullfelt and West of the Obelisk lies The Delta. The area is covered in dense fog when flooded, which frequently happens when Leviathan venture near the shore. Few standing shards remain, most having collapsed, broken by the onslaught of endless waves higher than the coastal cliffs. Waves slam over the sea walls and flood The Delta. Small caves and hidden areas beneath the rubble emerge when the water recedes. After the water receded between the broken pillars and Dethrows in The Delta. Clammouths remain sealed for extended periods afterwards, digesting trapped meals washed in flood. While open, they are dangerous, able to engulf anything that fits. The hinges are so strong they are impossible to open without illuminating the purple ‘tongue’ with a burst of bright light that acts as a release. Gigantic Clammouth’s trapping everything inside. Lera Lera lies to the East of the Obelisk, down a winding path. The unstable cliffs provide no refuge from the sea. Always slippery with algae and orange mosses, a wrong step can plunge one into the deep, dark ocean below. On the path to Zamia — before another massive wave hits the shore. The brave, or foolhardy, may choose to climb lower, where you can jump towards Zamia. Climbing this far down makes one vulnerable to the powerful waves crashing into the cliffs. But with the right timing, it is possible. Zamia Sideview on the island of Zamia. This small island off the coast is only reachable from The Lera. Those brave enough to travel here must navigate the steep rocks. Beyond is a downwards sloping valley ending in rockpools filled with hundreds of floating eggs. It is yet unknown what exactly they are. A pulse of energy flows through the eggs, making musical, whale-like noises as the light pulse through them. The valley on Zamia. On the sides of the valley, several small caves provide shelter and a chance to find something that the sea has left behind before the whole island of Zamia disappears entirely with the incoming tide. On the north side of the island, at the outer edge of the region, is a vantage point called Oblation, protected by the Obelisk dome. Leviathan often risk intersection with the barrier to devour Illuvials perched on the cliff face whole. Spilfelt To the east of the Obelisk, we find a small corridor leading up to Spilfelt, an area full of Mubble’s and Ventshrooms. These giant mushroom-like structures grow in large numbers. Mubble’s tend to grow inside pillars, meaning the mushroom stem is primarily rock. The top of the post splits open to form a gigantic mushroom-like structure. Mubblefield in Spilfelt. The ground in Spilfelt is different from the other areas. Thick, black mud covers the floor, likely caused by the highly sulfuric soil. In Spilfelt, the ground cracks, and large chasms form maze-like structures deep underground. The Ventshrooms release dense gas that falls, creating a mist blanket that obscures these chasms, making running very difficult. Spilfelt.Inside the Chasms of Spilfelt. Caution is necessary, as any shelf can crumble underneath. In most areas, the shards tower above. View the full article
  6. 58. Illuvium Universe Land Sale Starts 2 June on Gas-Free Protocol, Immutable X 1 June 2022, Sydney: Illuvium is excited to announce our integration with Immutable X — the leading Layer 2 (L2) Ethereum scaling solution for NFTs, for our highly anticipated Land Sale that will take place on 2 June 2022. By partnering with Immutable X as its exclusive protocol of choice, Illuvium delivers the next generation of blockchain gaming. A AAA gaming experience with true digital ownership, near-instant and carbon-neutral transactions and all completely gas-free on L2. Illuvium is an open-world exploration, monster collector, and auto battler game, releasing on PC and Mac in 2022. Players will explore the open world to hunt and capture Illuvials — powerful creatures who rule the land. These Illuvials can be trained and fused to create the ultimate team in PvE and PvP battle modes. By building on the Ethereum blockchain, Illuvium brings its players a level of true ownership and interoperability for their digital assets, never before possible in mainstream gaming. Users can create a virtual industrial complex in Illuvium: Zero — the desktop and mobile companion game to Illuvium. Land in Illuvium allows owners to extract fuel, a critical resource required for gameplay in Illuvium Universe games. There are five Land tiers with 20,000 plots available in the first sale, minted with zero gas fees on Immutable X. Players can sell fuel and other items on the IlluviDex marketplace, rewarding them for their effort time and investment. Powered by StarkWare’s cutting-edge zk-rollup technology and Immutable’s deep knowledge of blockchain gaming, Immutable X will enable massive scalability for Illuvium. Players can discover and trade in-game assets near-instantaneously, totally gas-free, and 100% carbon neutral while having their assets secured by the native security of the Ethereum blockchain. By partnering with Immutable X, Illuvium can bring true ownership and a seamless experience to its players in the long term, bringing a AAA gaming experience to blockchain and mainstream gamers alike. The Illuvium Land Sale will start on 2 June 2022 at 13:00 UTC. For more information, visit the Illuvium and Immutable X via the links below. About Illuvium Illuvium is an open-world exploration, monster collector, and auto battler game built on the Ethereum Blockchain, releasing on PC and Mac in 2022. Play-to-earn in an AAA sci-fi adventure and conquer the wilderness to help your crash-landed Ranger flourish Race across crystal labyrinths, toxic deserts, and windswept mountain summits. A quest to uncover the cause of the cataclysm that shattered Illuvium. Hunt and capture Illuvials, powerful creatures who rule the Land. Train and fuse your Illuvials into powerful evolutions. Build your ultimate Illuvial team to take into battles and tournaments in PvE and PvP Arenas. As you discover the capabilities of the Illuvials you collect, use your creativity to build unique synergies to outsmart your opponents. Hit a winning streak as you best other hunters to become the strongest Ranger on this planet. Illuvium’s collectible NFT games feature interoperable assets across the Illuvium universe. The decentralized NFT collection offers players user-maintained custody never before possible in mainstream gaming. Website: https://www.illuvium.io/ Twitter: https://twitter.com/illuviumio Discord: https://discord.com/invite/illuvium About Immutable X Immutable X is the leading Layer 2 scaling solution for NFTs to enable gas-free minting and trading while not compromising the security of the most used blockchain globally for NFTs, Ethereum. The solution, powered by StarkWare’s innovative technology, offers instant trade confirmation, massive scalability (up to 9,000 transactions per second), and a fantastic developer and user experience. Immutable X has announced integrations with established marketplaces such as OpenSea and Mintable and is powering some of the most significant NFT plays across consumer apps (TikTok), DeFi (SuperFarm), and gaming (GameStop, Highrise, ESL Gaming, Ember Sword, Planet Quest, Gods Unchained, Guild of Guardians, GreenPark Sports, Illuvium, MyCryptoHeroes+). To learn more about Immutable, visit: https://www.immutable.com Twitter: https://twitter.com/Immutable Discord: https://discord.com/invite/immutablex Illuvium Universe Land Sale Starts 2 June on Gas-Free Protocol, Immutable X was originally published in Illuvium on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  7. https://medium.com/media/4b57bb37780dd0e77905464b3506a037/href Illuvium Land Illuvium Land is an NFT playable in Illuvium: Zero, our mobile and desktop companion game. Generate the Fuel required to capture, travel, and battle inside Illuvium: Overworld. Landowners earn by playing a fun game that rewards them for their time. How to Earn with Illuvium Land Fuel is a currency used in all games in the Illuvium Universe. Players extract Fuel from Tier 1–5 Land by playing Illuvium: Zero; to collect their share of the earnings, players then sell this Fuel for ETH. The more Fuel you produce, the more you can earn! Approximately 5% of all revenue generated from in-game purchases goes to Landowners. Scan your Land for Illuvial Biodata and research rare Blueprints* (NFTs). Players use Blueprints to craft skins for armour and items. Players sell blueprints to other players on the IlluviDEX for ETH. IlluviDex to other players for ETH. How to Buy Illuvium Land You can browse, favourite, and purchase Land on the IlluviDex, the official Illuvium Marketplace. Step-By-Step Guide 1. Create a MetaMask (MM) account wallet on Ethereum if you don’t have one already. Have a MM already? Skip to step 2. 2. Load your MetaMask wallet on Ethereum (Layer 1) with enough ETH or sILV2 to cover the cost of your Land purchase(s) plus the Ethereum gas fee for each transaction. 3. Visit the IlluviDex, the official Illuvium marketplace. Connect > Get Started (*Note if using a hardware wallet — you may need to select “use a different wallet.” These steps are shown below in the next section). 4. Connect with MetaMask by selecting your correct account. Next. 5. Connect. 6. Sign to give access to Immutable X (confirm your account is correct). 7. Sign Signature Request on MetaMask. 8. Set Up Immutable X Key. 9. Sign the MetaMask Signature Request. 10. IMX Setup complete. Close. 11. Select your correct account and Connect with MetaMask to the IlluviDex. Next. 12. Connect. 13. That’s it! You’re now connected! In the upper right hand of the IlluviDex that it now shows your connected IMX wallet. Once you have connected your wallet, you’re ready to browse and favourite Land on the IlluviDex! The sale goes for three days to give you plenty of time to research and decide which option is best for you but remember, each plot is only available for two hours. IlluviDEX is live; check it out here! You can explore our Medium Article for the most detailed version of how the Land Sale works. P.S. In case you missed it, we are running a Land Giveaway for Five Tier 1 plots of Land here 57. How to Buy Land: IlluviDEX now Live! was originally published in Illuvium on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  8. 56. Regions — Brightland Steppes Brightland Steppes is situated to the east of the continent, centred by a vast grassland expanse populated by large vines that have found their way across the region. These vines have raised rock formations in the surrounding areas, forming an array of floating structures surrounding the central valley as the rocks eroded. Map Brightland Valley Brightland Valley is a lush green valley surrounding the Obelisk. Ponds and boulders are scattered around this area, predominantly an extensive grassland. However, the grass in various parts of Brightland Valley grows much higher in some parts, sometimes higher than the player. The most prominent of these is Razorstem, which has grass so high it obscures vision. The wind dominates the valley and pushes giant clouds that roll across the landscape, creating a surreal effect. Plants sway in the breeze, and tiny flowers release seeds swept around by the wind. The giant roots that dominate the surrounding areas of Brightland Steppes have not yet breached this part of the region. Still, they are visible from the perimeter, twisted around large rock formations. Brightland Valley is one of the lowest elevation points in the region. Water streams make their way down to this area. Climbing the roots and rock-like formations to the surrounding areas is a challenge. Lorem Ipsum View from the exit of Ripcage Cavern — entering Lorem IpsumEntrance from Brightland Valley — to Lorem Ipsum — Through Ripcage Cavern To the east of Brightland Valley is access to Lorem Ipsum. From one direction, a steep climb; from the other, a deep descent. The underground passage to Lorem Ipsum is Ripcage Cavern, a pathway formed from a giant ribcage. Pillars of rock, overgrown with grass, moss, and roots, fill Lorem Ipsum. The roots have squeezed and formed the rocks to their own will creating a maze of floating formations that characterise this area. Natural waterways wind down the steep slopes and cliffs, creating beautiful but violent waterfalls cascading from the sky. Climbing the pillars gives a better view of the area. However, waterfalls and roots block some pathways, and if not careful, one might make their way down a path that drops into the sky. Underneath the overhanging formations in Lorem Ipsum, glowing mushrooms known as Small Stars light the walls. These dot the tentacle roots and simulate the night sky in the darkness. Below the ‘roof’ of Lorem Ipsum are darker areas that allow you to travel underneath the rock formations.Travelling through Ripcage Cavern.The entrance to Ripcage Cavern from Brightland Valley.Underground passage — Ripcage Cavern The Two Towers North of Brightland Valley is access to the Two Towers. A large, naturally formed stairway created by roots that have lifted the rocks out of the ground. These steps are predominantly made from root and moss instead of anything solid, making it tricky to ascend as they wobble and move from the slightest weight shift. Surrounding these steps are what appear to be the beginning of two new root structures which could very well one day usurp the Two Towers. The Two Towers get their name from two root structures that have grown and twisted into the sky. Partially covered with clouds, strong winds ravage these massive structures, slowly swaying them. This dance is unnerving and brings into question the structural integrity of the towers and the region as a whole. The view from Brightland Steppes leading to the Two Towers. Falrose Plateau Falrose Plateau is the coldest area of Brightland Steppes and one of the windiest. A haunting whistle can be heard as the wind ravages between the pillars and enormous clouds roll across the land. Pollen and condensation sweep across this area as strong wind blows from the west. When the clouds dissipate, mist fills the region. Small puddles and bright flowers fill the area. The winds sometimes blow them away, but they quickly reform unnaturally fast. One rarely sees any roots other than what’s there to hold up rock formations in this area. Due to the cold winds, ice forms atop the grass, only to melt as the sun rises. Barons Throne Barons Throne is a unique area within Brightland Steppes as it is only accessible through further exploration via the Falrose Plateau or The Mausoleum. This area has the highest amount of biodiversity in the region due to the protective barrier provided by Falrose Plateau, giving it cover from the destructive winds. A thick wet fog surrounds this area, making it ideal for plants and fungi, specifically the majestic Parachute Shrooms. Pointy roots jut from the ground, suspending a hexagonal prism of rock above, giving Barons Throne its name. Parachute Shrooms populate the land, illuminating the thick fog.‘Barons Throne’ gives the region its name.Many things appeared to have died in this area — creating nutrient-rich soil for the biodiversity to thrive. The Mausoleum Accessible from Brightland Valley is the Mausoleum; its name derived from the countless fossilised leviathan bones and mysterious sculptures in the landscape. Water flows between the structures creating an aquatic echo that resonates throughout the area. Few parts are accessible, as everywhere demands a treacherous climb. Even the plateaus and rocks are sloped, making safe landing challenging at the best of times. An amazing sight in the Mausoleum is the giant bubble roots which produce countless reflective bubbles that float throughout. Many small colourful flowers cover the slopes and rocks, giving this difficult to traverse place a sense of wonder. Many things appeared to have died in this area — creating nutrient-rich soil for the biodiversity to thrive.The Battle board in the MausoleumMausoleum sketches Exilon Entrance into Exilon.Access to The Mausoleum and Exilon. Exilon — also called the Forest of Brightland — is ironically an area with few trees. However, the structures created by the roots mimic a living forest between which small waterfalls flow. Some parts are so dense that light struggles illuminate these areas. The area is so densely packed that it can prove challenging to navigate. Towards the forest roof is a collection of giant teeth and bone sticking from the top of the trees, with clouds moving over them. The tops of these trees are tilted and hard to stand on due to their sloped nature. The roof of the forest 56. Regions — Brightland Steppes was originally published in Illuvium on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  9. 55. Immutable X deep-dive — Part 4: Carbon Neutrality In Part 3 you learned how Immutable X rolls up transactions as a layer 2 on the Ethereum blockchain to offer users of Illuvium gas-free transactions. In this part, we’ll show how this also allows Illuvium and Immutable X to offer a carbon-neutral blockchain game Doesn’t cryptocurrency and NFTs use a lot of energy? Immutable X’s rollup technology scales Ethereum by taking up less of the network per transaction while still retaining its security. Less network use = less gas and energy. Looking at an example: Minting 8 million Gods Unchained cards (Immutable X’s NFT trading card game) directly on L1 Ethereum would take around 490 million kWh of energy. However, in 2021 8 million cards were minted on Immutable X (L2 Ethereum) and only used around 1 thousand kWh. That’s a 99.999% reduction of energy and carbon required! To put this in perspective, 8 million cards minted in 2021 generated around 844kg of CO2. A single one-way flight from LAX to NYC generates 662kg of CO2. So what about the carbon that is generated? Immutable X and Illuvium believe that NFTs on Ethereum are a net good for the planet, bringing a new era of ownership and innovation to gaming. We also believe just as strongly that carbon neutrality is non-negotiable for responsible organizations. Immutable buys carbon credits (one of the expenses that the protocol fee covers) needed to offset the energy footprint of any NFT created or traded on Immutable X to zero. That means: Any NFT including Illuvials that is created or traded on Immutable X is 100% carbon neutral. Any NFT marketplace including Illuvidex that is built on Immutable X is 100% carbon neutral. Any NFT game including Illuvium that is built on Immutable X is 100% carbon neutral. Immutable commits to continue covering the ongoing cost of carbon credits into at least 2025, as NFT volume on Immutable X increases through the growing ecosystem of marketplaces and games. 55. Immutable X deep-dive — Part 4: Carbon Neutrality was originally published in Illuvium on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  10. 54. Immutable X deep-dive — Part 3: Gas and fees In Part 2 you learned how Immutable X sits as a layer 2 on top of the Ethereum blockchain. In this part, we’ll dive deeper into how Immutable X enables Illuvium to offer gas-free transactions If Immutable X is on Ethereum, why isn’t there gas? Here’s the simple answer: Immutable X covers the gas for you! Behind the scenes, Immutable X batches up transactions and is able to pay a cheaper rate to Ethereum for a bulk of transactions. Immutable X batches thousands of transactions for execution off the main Ethereum chain, and publishes a rolled up, zero-knowledge, validity proof of the transactions to the blockchain. A single hashed proof validates every single transaction in the batch! More detail on zero-knowledge proofs is here, but what you need to know is that the massive reduction in data being written to the blockchain allows Immutable X to cover the gas for the entire protocol and to offer gas-free transactions to users Does anything cost gas? Transactions that interact directly with L1 Ethereum cost gas because they can’t be rolled up in Immutable X. For Illuvium users, this means that depositing NFTs or cryptocurrency into Immutable from Ethereum, or withdrawing NFTs to L1 will cost gas. Isn’t there a fee paid to Immutable X? Isn’t that gas? Illuvium takes 5% fees on market sales to feed the ILV stakers reward pool. Immutable X takes a 2% fee on market sales — payable by buyers — to keep the lights on for the protocol. It is important to note that these fees aren’t gas — they’re only payable on sales and not transfers which are totally free! 54. Immutable X deep-dive — Part 3: Gas and fees was originally published in Illuvium on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  11. 53. Region — Taiga Boreal Look and Feel Taiga Boreal is a snowy and icy mountainous region on the northern tip of the west island. Thick clouds are prominent as they roll through, morphing and dissipating around the mountain ranges. The climate is freezing except for an isolated area to the north edge of the world. Tied together by a fast-frozen lake and an extensive tunnel and geyser system beneath the ice, the site grants access to various other areas in the Region. Map Observatory The Region's highest peak is the Observatory and is home to the Obelisk. On the East side of the mountain are three lesser mountain tops, nicknamed "The Three Brothers". The Everclouds, which blanket the entire Region, are thick in this area, giving it a mystical fortress-like atmosphere. Upon arriving here, one will soon realise why it's named the Observatory as one can view the entire Region in all its glory. The thin air compounds the cold with a wind that delivers a piercing freeze. Despite the brutal conditions, the beauty is hard to ignore and can momentarily distract you from the cold. Despite a dark blue sky that dissipates the clouds the further they travel, radiation from the planet and the sun interact in the upper atmosphere, creating a spectacular colourful light show. Light particles dance above and rain down before losing their charge and disappearing. Surrounding the Obelisk are thick fractured sheets of ice, making it look like it's sunk into the ground. Ice sheets move with the water under them. Heat radiates within the Obelisk creating liquid beneath the surface. The water surrounding the Obelisk is an obsidian blue that tints the ice giving it a spectacular appearance similar to coloured glass. The Obelisk at the peak of the Observatory — towering over everything else.The Obsidian coloured ice sheets surrounding the Obelisk. The area around the Obelisk is somewhat flat, and from here, various other places become accessible. On the south side of the Obelisk is a steep slope leading down the mountain. Going to the bottom via the snow-covered platforms leads to the Three Brothers. Three Brothers Three pointy mountain peaks pierce the everclouds. Each point is a different height, and spectacular blue ice covers all three. The smallest mountain is half the size of the middle brother and a quarter the height of the biggest brother, giving them a harmonious and aesthetically-pleasing composition. The base of the mountains is a black rock that contrasts with the blue ice-covered peaks. When sunlight hits the mountains at the right time, they appear to have an opal and pearl-like shimmer. During winter, a rainbow holographic light show engulfs the three peaks at sunset, a rare but spectacular sight. The holographic peaks create a breathtaking light show in the sky. The Fall The Observatory is also the starting point for the highest known waterfall on the planet, known as The Fall. Water travels from underneath the Obelisk towards the cliff and feeds The Fall. Towering 1000 meters in height, it's a magnificent sight, whether looking at it from below or standing at the top. Atop The Fall, water has eroded the rock creating two formations that stick out and provide a vantage point and spectacular views of the northern part of the Region. The Obelisk at the peak of the mountain — towering over everything else. A peculiar feature of The Fall is that the outer layer is completely frozen; however, within this giant column of ice is a liquid core of constantly flowing water. Several cracks in this gigantic waterfall spray water out into the air, and as this water drips down, it eventually turns into snowflakes. The radiation from the Obelisk keeps the water flowing at a temperature that allows this peculiar natural feature to exist in both a solid and liquid state. Dethrose at the bottom of The Fall. At the base of The Fall is a giant hole that grants access to a vast tunnel network underneath the frozen lake. This hole is a dormant geyser. However, it still bubbles and boils at the bottom, creating large plumes of smoke dispelled by the wind as they rise out of it. The Frozen Court The large frozen lake in Taiga Boreal is known as The Frozen Court, an expansive area at the base of The Fall. Across this open space, the wind is the dominant force, as powerful blasts sweep snow clear from the frozen surface, creating giant snow dunes around the lake's edge. The liquid body of water below the thick ice has made parts of the lake unstable, and much like tectonic plates — the ice sheets battle against one another. This friction creates cracks that release high pitched, laser-like sounds that can sometimes be deafening. Several giant geysers underneath the Frozen Court have created holes across this lake, which shoot water out and can provide exit points from inside the tunnel network below. Occasionally deep underneath the ice, one may notice a purple light blink, opening and closing like an eye. The source of this light is a mystery and is similar to phenomena in the Overflow, Baifun Stairs and Anguith Boneyard. Large holes across the Frozen Court sometimes blow out smoke and water. Strong winds have eroded ice at the far north end of the Frozen Court to create unique structures and peculiar bridge formations. Large plateaus and narrow ice paths leave one feeling that they may break and collapse at any moment. Surrounding the furthest edges of the Frozen Court are giant, unclimbable ice cliffs that tower into the sky. It is still possible to ascend these walls; however, this requires both a jetpack and active geysers and good timing. The impressive ice walls surrounding the Frozen Court give it an elegant look. The Frozen Court appears to be a dead, cold empty lake on the surface. However, the true magic of this area lies below. Under The Frozen Court The tunnel network under The Frozen Court has an access point at the base of The Fall. The various holes that lead to the surface allow light to travel down, illuminating shiny icicles and support beams in this vast labyrinth. The world that exists beneath is genuinely stunning. The wind is non-existent here, and the only reminder of the harsh conditions outside is the snow drifting in from above. Periodically, a large rumbling can be heard, followed by vibrations that cause the icicles to crack and fall. Acrid steam fills the tunnels as it escapes to the surface, indicating an imminent release from the underground geysers. Pudotus is the most significant underground hole. A flowing body of boiling liquid has carved the ice, creating thin arches, ridges, and spires which one must navigate to reach the 'Geyser Room'. The geyser there is one of the most powerful and active in the Region and can be used to lead one back to the surface. Pudotus — the most significant hole in the underground cave system. Marked Red on the map Skelter's Maze On the lake's northwest side, giant sheets of ice and rock have shot up from the depths, creating an odd area known as Skelter's Maze. While not expansive, it has some remarkable natural features within it. There are two entrances from the Frozen Court, one at the north end and one at the south end. The northern entrance is wide and inviting, providing some cover from the harsh wind outside.At the southern entrance, winds have scarred the ice walls. Once inside, the wind is absent, and the pristine silence is immediately noticeable. The ice walls and ground are perfectly smooth, reflecting strangely new images. The walls tend to tilt slightly forward or backward — creating an angular network of reflections on the floor that help light finds its way throughout. Skelter's Maze has two particular areas. Elxis Hall is an open space with a functioning geyser in the middle. The water boils, and the moisture expelled persists around this chamber. The geyser periodically activates and flushes the room clean. Attached to the walls, hundreds of ice blooms have developed, giving it a uniquely beautiful appearance. Due to frequent hot water spouting, the ground in this space is perfectly smooth, and the walls have tilted forward, culminating in a hole at the top. The Elxis HallThe impressive geyser in the middle of Elxis Hall. Dmittar's Cove Dmittar's Cove is accessed via a tiny tunnel barely the size of a Ranger. Following the tunnel leads to a large chamber containing a bubble or possibly an egg. Once inside, shining a light on the walls reveals an ice sheet, showing countless frozen bubbles stuck in the ice forever. The small tunnel leading towards the underground chambers of Dmittar's CoveInside the chambers of Dmittar's Cove Skare The Ridge has collapsed, creating jagged platforms that lead down into the clouds, where eventually the drops become too steep and a safe landing uncertain—hidden underneath the 'Stairs' towards Skare. This small entrance leads to a tiny tunnel — barely fitting a Ranger — made from smooth ice. End's Ridge End's Ridge is in the southwest of the Region, and its signature feature is a monumental peak covered by sizeable Dethrose reaching into the sky. Among the carved ridges, small plants have grown. A strange eerie hum emanates from the Dethrose, and a distinct subtle heat constantly radiates. The End's Ridge Dethrose, reaching up as if attempting to flee the mountain. The Heart The Heart is a strange area that takes its name from the pulsating heat phenomena. A Solon fragment hides between rocks and pulsates heat outwards in this area. This heat melts ice and snow, forming streams of warm water which travel into a large hole. Venturing too close to this is dangerous as pulsating heat is ionising. The Heart is in the north of the Region. This hole is right behind a large Ice wall of the Frozen Court. Below it is another Geyser — which one can also reach through the cave system in The Frozen Court. Using this geyser leads to an area where it is possible to witness the beating Heart Of The Mountain. When close enough to the Heart — a small corridor becomes visible, which leads you to Transfere. Transfere Transfere is a deep ridge in the mountain covered by a lush green forest at its base, with streams and natural hot springs that dot the landscape. The peculiar atmosphere makes the area feel strangely out of place from the rest of the Region. Entrance to Transfere. Heading down the steep slopes leads to an entirely different world, warm and alive. Snow streams run down to the valley to provide water for the plants here, including thousands of tiny flowers that grow disproportionality and small trees. A plant that's quite prominent is the Wolf's Bane, a vibrant blue flower that grows and towers above everything else. When released, the pollen from this plant can cause breathing problems, nausea, and paralysis. View the full article
  12. 52. Immutable X deep-dive — Part 2: How Layer 1 and Layer 2 work together In our first part you learned that Immutable X is a Layer 2 (L2) protocol built on the Ethereum blockchain. In this part, we’ll go deeper into what that actually means for you as players of Illuvium Why do we need a faster protocol for Illuvium? Illuvium uses tokens on the Ethereum blockchain to represent your assets within the game that you can create, trade or burn. Each one of these actions is a transaction on the Ethereum network, which has a limited capacity. When the network is busy, users all over the world bid up the price of ‘gas’ to complete their transactions (we’ll go into more detail in Part 3!) which forces users on games that use Ethereum L1 to pay high fees every time they want to perform an action! So is everything in Illuvium on Immutable X? All in-game assets will be sold using Immutable X (L2) so that users can transact with no gas and at near-instant speeds. However as of today, Immutable X doesn’t have compatibility with the full range of smart contracts available on Ethereum — although this is in progress with their partners StarkWare! That means that staking and the DAO is currently on L1 Ethereum. The upcoming land sale is going to use an L1 sale so that we can execute an auction and have random land metadata, but the land will be minted directly on L2, i.e. Immutable X. This means you are able to immediately enjoy gas-free use of the land! L1 sale but L2 mint? How does that work? In preparation for the auction, users visit the Illuvdex, an Immutable X (L2) enabled marketplace, to set up their Immutable X (L2) wallet. This is a single signature — see detail below Users visit the Illuvium land auction site, and connect their Ethereum (L1) wallet Users bid in Ethereum (L1) When a user wins an auction, their Ethereum (L1) transaction is sent to the auction smart contract. The contract randomly generates metadata for the land The auction contract emits the purchase event, including the metadata, to the blockchain An API which has been set up together with the auction contract listens for the purchase event and then uses that data to mint land with those properties to Immutable X (L2) The mint event transfers the land to the purchaser’s L2 wallet Purchasers can interact with the land immediately on Immutable X. See sections below for detail So how does buying and selling work with L1 and L2? Assets on L2 can be used in game, transferred gas-free, and bought and sold on Illuvidex or other Immutable X compatible marketplaces If you want to trade assets on L1 Ethereum, you can do this by withdrawing your assets from L2 to L1 from Illuvidex or other Immutable X compatible marketplaces. Beware, it will cost gas to withdraw to L1 Ethereum, and to deposit assets to L2 (Immutable X) later. Immutable X is integrating with a range of major marketplaces this year including Opensea and GameStop, to make it even easier to stay in L2 and avoid gas while getting great liquidity and eyeballs for your hard-earned assets! How do I set my wallet up with Immutable X? If you already have an Ethereum wallet then the first time you connect it to Illuvidex or any other Immutable X marketplace, a signature request will pop up. Signing this transaction proves that you control the keys to your Ethereum wallet and creates a connection between your Ethereum wallet and Immutable X. Your wallet is then fully functional with Immutable X, using your Ethereum address and keys! More detailed walkthroughs will be released before launch to ensure everyone is totally ready Example wallet setup for Immutable X View the full article
  13. We are excited to announce all of the details regarding Illuvium Land and our upcoming Land sale! TLDR version In this article, we explain everything in-depth. However as we understand that some of you would simply like the highlights, here is a brief TL;DR version: Illuvium Land: The NFT that produces more NFTs and tokens that you can own and play in Illuvium: Zero, our mobile and desktop companion game. Landowners generate a residual income by playing a fun game that rewards them for their time. There are five tiers of Illuvium Land in the sale. Higher tiers represent increasing rarity and higher Resource generation. Tier 3 and 4 Land also feature rare Landmarks that significantly boost Resource production. Tier 5 Land features a legendary Arena that will host official Illuvium esports tournaments. Land Perks Landowners can generate a residual income by playing a fun game that rewards them for their time. Players extract fuel from Tier 1–5 Land, which is connected to the economy of Illuvium and can be sold for ETH*. Players use fuel as currency in all future Illuvium game releases. *Please note that the DAO will not enable revenue earnings from Land in the Alpha version of Illuvium: Zero. Scan your Land for Illuvial Biodata and research this to generate rare Blueprints* (NFTs) for new skins. Players use blueprints for crafting, creating demand on the IlluviDex (our official market exchange). *Landowners will be able to keep blueprint NFTs obtained during the Illuvium Zero: Alpha; this is our way of saying thank you for early participation. Land exists in one of the seven regions of the world that each drone was dispatched to. Each region has common Illuvials of a particular affinity that are more likely to pass through. It is possible to own and play multiple plots of Land. There is no limit to how many Land plots you can own. Connecting adjacent Land to form a Mega-City is a confirmed feature in development. Land Renting allows players to lease their plots to other players for profit sharing and is a confirmed feature in development. Illuvium Land Sale Details The Land sale starts on June 2nd at 13:00 UTC (9 am EST), takes place over three days, and ends on June 5th at 13:00 UTC. Illuvium’s official IlluviDex marketplace hosts the Land Sale. The first Illuvium Land Sale features 20,000 available Land plots. Only 100,000 Illuvium Plots exist. Tier 1–4 Land plots are sold via Dutch Auction, which has a high starting price and decreases at 2.5% per minute, over two hours or until sold. This helps to address FOMO and botting; additionally, the auction duration helps to reduce the likelihood of a gas war. Tier 1–4 Land plot auctions begin at regular intervals over the three days. ETH or sILV2 may be used to purchase Land, but you can’t use both token types in a single transaction. Tier 5 Land is sold using an English Auction format. This is a standard auction type with bidders pushing the price upwards with their bid until the auction time limit is reached. This auction shares the same start and end times as the overall Land sale, lasting three days. Bidders can only use ETH for Tier 5 auctions. Only two Tier 5 Lands will be available in this Land sale. Tier 5 Land is special. It has the greatest amount of resource-sites and Fuel production and features a legendary Arena Landmark. Arenas are extremely rare and are used to host esports tournaments and provide owners with unique opportunities for revenue generation. Note: Tier 0 Land is not connected to the blockchain, allowing players to explore and play Illuvium: Zero for free without earning potential. Tier 0 Land is not in the auction and is automatically generated for you, at no cost, when you first sign in to the Illuvium: Zero game. Before you purchase a Land, you already know its Grid Position (location on the map), the Region it belongs to, its Tier level and the corresponding number of Element and Fuel Sites. You do not know which specific Sites are on the Land or the position of these Sites; these are randomly generated upon minting. The entire process to get Illuvium Land takes place directly on the IlluviDex, the official Illuvium marketplace, without needing to visit any external site. You can browse land using the interactive map and save your favourite Land plots. Users will need to connect their MetaMask wallet on desktop. Mobile devices may not be used for purchases on the IlluviDex at this time. We are working with our partner IMX to integrate mobile purchasing for the IlluviDex in the future. Note: For this first land sale on the IlluviDex, the purchase part of the transaction occurs on Ethereum Layer 1 and incurs a standard gas fee. Users need to ensure their MetaMask wallet is loaded with enough ETH to cover this gas fee and either ETH or sILV2 to cover the purchase price of the Land. After purchase, the minting part of the transaction occurs on IMX Layer 2, and there is no gas fee. This normally takes 5–10 minutes, depending on network congestion. The resulting Illuvium Land NFT is placed in the user’s connected IMX wallet and significantly reduces the overall gas fees spent during this first Land sale. Revenue Distributions (RevDis) are payments made to stakers of the ILV token. The Illuvium Vault converts all ETH revenue generated from this land sale into ILV tokens and distributes them proportionately to ILV stakers. The sILV2 used in the Land sale is burned and does not count towards RevDis. It is important to note that any time sILV2 is claimed and minted via ILV staking rewards, the maximum ILV supply reduces. Inflation bad, deflation good. Finished the TL;DR and want to know more? Continue reading the full article below. Introduction Secure Illuvium Land across seven unique regions and create your empire. Build your digital industrial complex, extract Resources, create NFT blueprints, and reap the rewards! Illuvium games require Fuel extracted from Illuvium Land, making it pivotal to the economy. You can sell the Fuel you have collected for ETH at any time. 20,000 Land plots are available in the first sale, with only 100,000 total. https://medium.com/media/5fec3659d6007a955568b5482a2a8bc6/href Illuvium’s Land sale is hosted on the official Illuvium IlluviDex marketplace. In the Illuvium ecosystem, our Land, Illuvials, Equipment, Blueprints, Illuvitars and many other items are NFTs (Non-Fungible Token), digital items that you can own, trade or sell for ETH at any time. Illuvium: Zero Illuvium: Zero is our mobile and desktop companion game where you develop and manage your Land plots and build a digital industrial complex. Illuvium: Zero is already being tested internally and is undergoing a massive upgrade to the graphics. An Open Alpha version of the game is planned to release some 4+ weeks after the Land sale; this date is subject to change. The Alpha version will have Fuel earnings disabled, but any blueprints earned can still be collected and kept from this early release version. Managing your Land is fun and requires a minimal amount of time each day to extract the most value. Most players will choose to play for a couple of minutes each day, while others may play for hours. The more skilled you are, the more you can earn. Why Would I Buy Illuvium Land? Land Benefits and Perks Illuvium Land: The NFT that produces more NFTs and tokens. Landowners can generate a residual income by playing a fun game that rewards them for their time. Illuvium Land is rich. Your Illuvium Land comes to life and starts to earn in Illuvium: Zero. Extract Fuel (ERC-20 tokens) and sell to players across all Illuvium games, earning revenue. Scan your Land for Illuvial Biodata and research this to generate rare Blueprints (NFTs) for new skins. Build on your Land inside Illuvium: Zero, earn on the go and become a tycoon. Don’t just own Land; play and earn from it. Fuel Revenue Earnings Fuel plays a critical role in your journey to catch and upgrade Illuvials. Fuel is required for all in-game transactions, including travel to different regions, curing shards to capture Illuvials, fusing illuvials to upgrade their stage and forging equipment and armour. These same Fuels will also be used in future Illuvium games and reward Landholders with Fuel revenue generated from those games. Landowners earn approximately 5% of the total revenue generated from in-game Fuel purchases in Illuvium. Landowners have the opportunity to earn this revenue from players in the main game through the novel use of a Balancer Multi-token Weighted Pool. Landowners do so by swapping Fuels they generate in Illuvium: Zero for ETH*; the more Fuel you generate, the higher your income potential. On the other side, players in Illuvium exchange ETH for Fuel and use Fuel to complete all transactions in the game, except for trading between players. *Please note that revenue generation through production and transfer of Fuel (ERC-20 tokens) will not be enabled in the Alpha version of Illuvium: Zero. Earnings will be enabled once Illuvium: Zero Open Beta is launched. All existing Resources and Structures across Lands in the Illuvium: Zero Alpha version will be erased before the official Illuvium: Zero Open Beta launch. Scanning for Blueprints Once you have built up your Land to have the necessary structures, you can build a singularity scanner. Singularity scanners pick up biodata from Illuvials that pass by your Land. Once you have the data, you can research it to create rare Blueprint* NFTs. Blueprints are needed to craft skins in Illuvium or can be sold to other players for ETH. *Landowners will be able to keep Blueprint NFTs obtained during the Illuvium Zero: Alpha; this is our way of saying thank you for early participation. What is Illuvium Land? Illuvium Land is an NFT that you can own and play in our Illuvium: Zero mobile and desktop companion game. There are five tiers of Illuvium Land. Higher tiers represent increasing rarity and higher Fuel generation. Tier 3 and 4 plots also feature rare Landmarks that significantly boost output. Tier 5 plots feature legendary Arena Landmarks that host official Illuvium esports tournaments and feature exclusive revenue earning opportunities. Land NFT Overview Before you purchase a Plot, you already know its Grid Position (location on the map), the Region it belongs to, its Tier level and the corresponding number of Element and Fuel Sites. You do not know which specific Sites are on the Land or the position of these Sites; these are randomly generated upon minting. Tier There are 5 Tiers in total. Tier affects the number of Element and Fuel Sites and the Landmarks available. Element Sites Elements are used to construct Structures in Illuvium: Zero and power activities like extracting Fuel. Fuel Sites Fuel is used for constructing Advanced Structures and can be sold for ETH Landmarks Available on Tier 3–5 Lands Location Plot location is relevant for future expansions where adjacent Land may be merged to form a Mega-City. While the tier and number of Resource Sites are fixed for each Land plot, we use a random seed to deterministically generate which site and Landmark details that comprise the Land plot. Once purchased, IMX mints the NFT containing the complete details of the Land plot. Unique information about your Land is stored on Immutable X. This information is read by games like Illuvium: Zero and on our IlluviDex market exchange. Land Regions Land exists in one of the seven regions of the world that each drone was dispatched to. Each region has common Illuvials of a particular affinity that are more likely to pass through. Zoom in on individual regions below: Abyssall Basin Crimson Waste Halcyon Sea Land Tier & Rarity: Number of Resource Sites and Landmarks Higher-level Land tiers are rarer and have a more significant number of Resource Sites. Accordingly, each Tier above Tier 1 has a production boost, increasing the amount of Fuel and Elements generated by the Sites on the plot. The higher the tier level, the higher the Production Boost. The following table defines the number of Element Sites, the number of Fuel Sites, the class of Landmark, and the Production Boost for each tier: Example of Land Fuel Production Boost: A Tier 3 Plot has a 100% Fuel Production Boost, and the following effects: An Extractor produces double the Resources at the same Element cost. A Converter produces double the Resources passively but has a standard conversion output as the boost does not affect conversions. A Storage Unit stores double the Resources. The number of Resource Sites per tier is fixed, meaning that all Land of a particular tier will have the potential to produce just as much as any other Land plot. There are minor differences due to: The variety and spread of Sites. The location of Sites on the plot. The synergy between Sites and Landmarks. We feel this slight randomness adds an element of excitement to the sale. For example, a Tier 1 site may have one of each Element site or three lakes. The probability of any given site filling any given ‘slot’ is ~33% and does not depend on the other Sites already on the Land. This means it is unlikely, but possible, that a Tier 4 Plot may have all 12 of its Element Sites be of the same type. If you don’t have a given Element or Fuel site, you can build one of the Converter structures, which lets you convert one Fuel to another (or one Element to another) at the cost of time. Element Sites An Element Site is a site tied to one of the three basic Resources (aka Elements) as per the following table: All Element Sites are of equal rarity, although market conditions may mean their relative value fluctuates over time. Elements are used to construct Structures in Illuvium: Zero and power activities like extracting Fuel. Note: Almost every action in IZ has a cost, typically paid in Elements, but some higher-level actions require Fuel. Fuel is used for constructing Advanced Structures. Fuel is connected to the Illuvium: Overworld and Arena economy; additionally, it will be connected to all future Illuvium games. All Fuel Sites are of equal rarity, although market conditions may mean their relative value fluctuates over time. When deposited in the pool, Fuel becomes an ERC-20 token that can be swapped for ETH. Landmarks A Landmark is a unique structure on higher-tier Lands that grants some unique ability or property. T0, T1, and T2 plots have no Landmarks. T3, T4, and T5 Lands will always have one Landmark. Landmarks are broken into three classes; within this class may be further subdivided into specific types: Landmark Effects on Production/Conversion Landmarks affect specific Structures by boosting their Baseline Structure Efficiency; increasing minimum, default and maximum starting values; therefore increasing their production. This boost does not depend on structure positioning. Structure Efficiency System in Illuvium: Zero The output of every Structure is determined by its Efficiency, Efficiency can be affected both positively and negatively by the proximity of other Structures. Landmarks have a special effect on Structure Efficiency. Not only do they increase the Efficiency of all related Structures, but they also increase the maximum possible Efficiency that such Structures can achieve. Efficiency value determines the production output for a Structure. For example, as efficiency goes up: Extractors extract higher amounts. Convertors passively generate higher amounts and conversion output increases. Scanning/Researching success rate increases. A player needs to effectively manage the placement of Structures/Power Stations/Fuel Extractors/Element Extractors. Doing so will mean their Efficiency is optimised per Structure and closer to the max efficiency of 160% output per Structure. Illuvium Fuel Pricing Illuvium: Zero aims to give Landowners some agency, including influencing the Fuel price when they swap, impacting the main Illuvium: Overworld and Arena game economy. To ensure we maintain a healthy economy. We have implemented a system that keeps the Fuel price within +/- 25% of the intended price. If you’re not interested in the technical details behind this, you can skip to the next section: Owning and Playing Multiple Lands. The following section is complex, but as Fuel is a significant part of the in-game economy, we wish to explain the Balancer Pool mechanism: In-game transactions are priced in Fuel. Since this could cause real-world Fuel prices to fluctuate depending on the actions of the Landholders, the DAO automatically supplies or withdraws Fuel from the Balancer Pool if the price differs by more than 25%. Practically, suppose the demand for Fuel is higher or lower than the production. In that case, the real-world price of Fuel-related actions can increase or decrease up to 25%. Landholders can choose to sell when the price is high, while players can wait for low prices. Eventually, the economy reaches equilibrium. Note: Players cannot swap sILV2 for Fuel. Instead, sILV2 acts as an alternative to Fuel for in-game purchases and is pegged 1:1 to the price of $ILV. The Illuvium DAO can adjust the parameters of the base price for Fuel or the percentage variance allowed. An Illuvium Improvement Proposal (IIP) is required for this to occur. Owning and Playing Multiple Lands There is no limit to how many Land plots you can own. We make it easy for you to own and manage multiple plots of Illuvium Land; Illuvium: Zero has options built into the game UI that will aid in playing multiple Lands. Mega-Cities Mega-cities are a confirmed feature of Illuvium: Zero, and our game design team is working on the details. Here are some of the expected features: A player creates a Mega-City by owning and merging adjoining Land Plots into square blocks; proposed sizes are 2x2 and 3x3. The DAO may support other sizes or shapes in the future. There are no fees for moving Resources between different plots; your Mega-City counts as one Plot Landmark benefits of one plot apply to the entire Mega-City (and can stack if you are fortunate enough to have multiple T3 or T4s with the same Landmark type in your Mega-City). Structures are shared, meaning you can make more space for value-producing Structures. For example, players only need one Engineering Lab and one Quantum Fabricant for the entire Mega-City, saving 90 grid squares on a 3x3 Mega-City. There may be some Mega-City only features in the future. Illuvium Land Rental Land Owners who don’t have the time to manage their plots can lease them out to other players for a time-based fee or a profit share. What are the Illuvium Land Sale Details? Land Sale Timing Approximately 282 new plots will go on sale every hour. At this point, they will start reducing in price until someone purchases them. The IlluviDex listing will show you the Land plot details and current auction price. If you wish to buy for a lower price, wait for it to drop, but remember that another person can purchase the plot you are considering. Since Land batches are released every hour, there may be some overlap. Each batch will have roughly the same ratio of tiers. Land NFT Numbers *Illuvium will reserve 25 (Tier 1) Lands for giveaways during the Land sale event and four Lands (1 of each Tier, excluding Tier 5) for live testing purposes and quality assurance. Land NFT Pricing and Dutch Auction Format For Tier 1–4 Land, we utilise a Dutch Auction to address FOMO and botting. We are confident that a Dutch Auction with a long duration is the best way to prevent a gas war. To further reduce excess gas spending, we have implemented a system that reduces the ability for two parties to bid on the same Land plot, minimising the number of failed transactions. Note: Starting prices are inflated by design and reduce rapidly over a short period until it is sold or returned to the Illuvium Vault. The starting price for each tier is below: The Dutch Auction Land sale’s declining price model is configured with a starting value that decreases at a rate of 2.5% per minute* over two hours. Tier 5 Land Auction Illuvium Tier 5 Land is sold using an English Auction format. Unlike the Tier 1–4 auctions, this is a standard auction type with bidders pushing the price upwards with their bid until the auction time limit is reached. This auction shares the same start and end times as the overall Land sale, starting June 2nd at 13:00 UTC, lasting 3 days and ending June 5th at 13:00 UTC. The Tier 5 auctions are special. Only two of the seven total are available. Tier 5 Land has a greater amount of Resource Sites and Fuel production and features an Arena. The Arena is an extremely rare, legendary Landmark (one per region) used to host esports tournaments and provide opportunities for revenue generation. Tier 5 owners can sell the naming rights to their stadium, collect tournament fees, and earn from sponsorship deals, advertisements, content and more. Tier 0 Virtual Land Tier 0 Land is free Land not connected to the blockchain. This Land is similar to Tier 2 Land, meaning it would have the same number of Element Sites (6) and Fuel Sites (3). Any production boost is TBA depending on game balancing. Tier 0 Land allows players to explore and play the game for free without earning potential. Tier 0 Land is not in the auction but will be automatically generated for you, at no cost, when you first sign in to Illuvium: Zero. What is known before purchase? When you are looking to purchase a Land, you will know its Grid Position (location on the map), the Region it belongs to, its Tier level and a corresponding number of Element and Fuel Sites. You will not know which specific Sites are on the Land or the position of these Sites; these get generated when minted. Position of Sites inside the Land-Plot Each Site has an immutable physical position in the grid inside the Land plot. This data is revealed when the NFT is minted. A Landmark is always at the centre of the grid. Sites are distributed randomly, with the only constraints being that they can’t overlap and that there must be at least one grid square boundary around each Site. When is the Illuvium Land Sale? Where can I find Illuvium Land? The Land Sale happens on Illuvium’s official IlluviDex marketplace. You will be able to browse Land using our interactive map. You can browse land using the interactive map and save your favourite Land plots. The IlluviDex is coming soon. How can I buy Illuvium Land? Accepted Tokens Tier 1–4 Land is available for purchase with ETH or sILV2; you can’t combine them in a single transaction. Tier 5 Land is only purchasable with ETH. Wallets and Gas Our long term goal is to eliminate gas fees from any purchases and transactions in the Illuvium Universe through our partnership with IMX by using their Layer 2 solution. However, please note that for this first Land sale on the IlluviDex, the purchase part of the transaction occurs on the Ethereum Mainnet Layer 1 and will incur a gas fee (the ETH gas fee price and processing time for the transaction depends on how high the user has set the gwei versus the current demand on the network). To further reduce excess gas spending, we have implemented a system that reduces the ability for two parties to bid on the same Land plot, minimising the number of failed transactions. Users will need to connect their MetaMask wallet on desktop. Mobile devices may not be used for purchases on the IlluviDex at this time. We are working with our partner IMX to integrate mobile purchasing for the IlluviDex in the future. Users must ensure their MetaMask wallet is loaded with enough ETH to cover this gas fee and either ETH or sILV2 to cover the purchase price of the Land. After purchase, the minting part of the transaction occurs on IMX Layer 2, and there is no gas fee. This normally takes 5–10 minutes, depending on network congestion. The resulting Illuvium Land NFT is placed in the user’s connected IMX wallet. Doing it this way significantly reduces the overall gas fees spent during the first Land sale. This process takes place directly on the official IlluviDex marketplace, with no need to visit any external site. Land Sale RevDis Revenue Distributions (RevDis) are payments made to stakers of the ILV token. The Illuvium vault converts all ETH revenue generated from this land sale into ILV tokens and distributes them proportionately to ILV stakers. sILV2 The sILV2 used in the Land sale is burned and does not count towards RevDis. It is important to note that any time sILV2 is claimed and minted via ILV staking rewards, the maximum ILV supply reduces. Inflation bad, deflation good. sILV2 Token Address: 0x7E77dCb127F99ECe88230a64Db8d595F31F1b068 Partnership with Immutable X (IMX) Immutable X is the first Layer 2 solution for NFTs on the Ethereum blockchain. Illuvium X IMX integration using their L2 scaling solution is what will allow our users to experience zero gas fees, instant trades, and carbon-neutral NFTs on the IlluviDex marketplace and inside of all Illuvium games. Partnership with Chainlink Illuvium X Chainlink integration includes Chainlink Price Feeds — the industry standard for decentralised, off-chain price data on Ethereum. In a nutshell, the ILV/ETH Chainlink Price Feed provides accurate price data to help ensure that Land plot buyers pay the same underlying price regardless of whether they’re transacting in sILV2 or ETH. Closing Illuvium Land is an opportunity to own a piece of the world’s first triple-A blockchain game and share ongoing revenue. The Illuvium Universe constantly evolves, with many plans for the future. The long-term goal is a vibrant and thriving ecosystem of games and personal interactions. Player-owned Land is the heart of that vision. We encourage Landowners to participate in governance on our Discord server, and hopefully, this article helps you understand the significance of Land within the Illuvium ecosystem. Whether a collector or a competitor, understanding Land and the Illuvium economy helps maximise your earning potential. Have any questions? Connect with us on Discord! Cheers, Illuvium Core View the full article
  14. 50. Immutable X deep-dive — Part 1: Security with speed Our number one priority is ensuring that our gamers can safely own and trade their in-game assets. Setting our game on Immutable X’s L2 protocol lets us provide that security while maintaining near-instant transaction speeds. How are my assets kept safe? Traditional gaming studios typically hold your assets on servers. The developer can change your assets or delete them entirely, and if the servers go down, you can lose your assets. In Illuvium, we secure your assets on the Ethereum blockchain, a massive global network with hundreds of thousands of nodes. Your assets are in wallets that only you can control, and the size and decentralisation of the network protect and validates them. Ethereum? Aren’t you using Immutable X? Ethereum is exceptionally decentralised and secure, which is excellent for keeping your assets safe, but the network struggles to cope with the number of transactions. This creates long delays and outrageous gas fees when it’s busy! This was an issue even back in 2017, when one of the first blockchain games called CryptoKitties launched, spiking gas to unprecedented levels and clogging the entire Ethereum network for weeks Enter Immutable X Immutable X is a layer two (L2) protocol that sits on top of Ethereum. It performs thousands of transactions per second, rolls them up into batches, and then creates a trustless proof that all these transactions are valid. This proof is published and verified on the Ethereum L1 chain, which means that Immutable X inherits the security guarantees and decentralisation of Ethereum while unlocking massive speed increases to allow near-instant transactions. I heard of other blockchain games getting hacked. Why is this different? Games can also increase speeds by using sidechains branching off Ethereum or different blockchains. While these might sound similar to layer two solutions, they don’t inherit Ethereum’s security guarantees or decentralisation and can be vulnerable to attack. Learn more about the different types of scaling here What do I need to do to keep my assets safe? Treat your wallet as your bank account. This means never sharing your private keys or logins to wallets, never clicking on suspicious links, and never signing a transaction with your wallet that you don’t understand. If you are ever in doubt, reach out on Discord! View the full article
  15. We’re excited to announce that Illuvium has expanded its Chainlink integration to include Chainlink Price Feeds — the industry standard for decentralised, off-chain price data — on Ethereum. The ILV/ETH Chainlink Price Feed serves the mission-critical role of helping ensure that the ongoing sale of Illuvium: Zero land plots is fair to all participants. The ILV/ETH Chainlink Price Feed provides accurate price data to help ensure that land plot buyers pay the same underlying price regardless of whether they’re transacting in sILV2 or ETH. As the first AAA play and earn blockchain game that’s community-governed, Illuvium only uses the highest-quality infrastructure in Web3. As the industry-leading decentralised oracle network, Chainlink is undoubtedly the best solution for accessing a rich source of decentralised price data. Chainlink Price Feeds already help secure tens of billions of dollars in value for leading DeFi protocols and have multiple layers of decentralisation at the data source, oracle node, and oracle network levels — giving high assurances that the price data cannot be tampered with by any party. Helping Secure Land Plots in Illuvium: Zero Land plots are an integral part of Illuvium: Zero. Users who own land plots can produce valuable tokens, most notably fuel — an ERC-20 token that allows players to build and upgrade structures on the land. Utilise fuel for all transactions inside the Illuvium game. Specific production capacity is dependent on the tier of land (1–5); see here for more details. As the registrations for the Land Sale alone are in the hundreds of thousands, we must create a fair process that seeks to eliminate excess GAS fees. We attempt to accomplish this through a three-day Dutch auction: an auction that starts with a set price and rapidly decreases until it gets bought. One hundred Percent of the revenue from land sales goes back to stakers in the form of revenue distributions. Tier 1–4 Land plots are available for sale in ETH and sILV2, and Tier 5’s only ETH. Potential landowners must choose to buy the land in one of these currencies. To help ensure that the ETH-sILV2 price ratio is accurate and the transaction functions essentially the same regardless of how users pay, we needed access to accurate and decentralised on-chain price data. After considering a multitude of options, we decided to move forward with Chainlink Price Feeds because they offer critical features such as: High-Quality Data — Chainlink Price Feeds source data from numerous premium data aggregators, leading to price data aggregated from hundreds of exchanges, weighted by liquidity depth, and cleaned from outliers and suspicious volumes. Chainlink’s data aggregation model generates more accurate global market prices resistant to API downtime, flash crash outliers, and data manipulation attacks like flash loans. Secure Node Operators — Chainlink Price Feeds are secured by independent, security-reviewed, and Sybil-resistant oracle nodes run by leading blockchain DevOps teams, data providers, and traditional enterprises with a strong track record of reliability, even during high gas prices and extreme network congestion. Decentralised Network — Chainlink Price Feeds are decentralised at the data source, oracle node, and oracle network levels, generating strong protections against downtime and tampering by either the data provider or the oracle network. Transparency — Chainlink provides a robust reputation framework and set of on-chain monitoring tools that allow users to independently verify the historical performance of node operators and oracle networks and check the real-time prices being offered. “Chainlink Price Feeds have a reliable and secure performance history for DeFi protocols, such as Synthetix. Using Chainlink to help secure our land plot mechanism, we’re furthering our commitment to using high-quality infrastructure and creating a world-class Web3 gaming experience.” — Kieran Warwick, Co-Founder of Illuvium. About Chainlink Chainlink is the industry standard for building, accessing, and selling oracle services needed to power hybrid smart contracts on any blockchain. Chainlink oracle networks provide smart contracts with a way to reliably connect to any external API and leverage secure off-chain computations for enabling feature-rich applications. Chainlink currently secures tens of billions of dollars across DeFi, insurance, gaming, and other major industries and offers global enterprises and leading data providers a universal gateway to all blockchains. Learn more about Chainlink by visiting chain.link or reading the developer documentation at docs.chain.link. To discuss an integration, reach out to an expert. About Illuvium Illuvium is a AAA studio building a creature-based universe of multiple games running on the Ethereum blockchain and run by a DAO (Decentralized Autonomous Organization). Operating as a DAO allows the token holders to guide the project. The holders of $ILV vote for Council Members who consequently vote on proposals. Permanent in-game items are ‘minted’ as NFTs, which exist on the blockchain, allowing players to own the items they find or buy. Players trade these items freely. Learn more about Illuvium by visiting Illuvium.io or watch the game trailer here View the full article
  16. 48 — Regions. Halcyon Sea Map Look and Feel Halycon Sea is a vast land-locked area of coral reef and lake domain with clear water that only reaches knee height across the whole area. Various shell-like formations, coral and plants protrude from the surface. The Halcyon Sea has many remarkable features and houses enormous coral structures. Much of the vegetation here is brightly coloured, and vivid neon glow-in-the-dark plants and bacteria light up the area at night. In addition, streams and small waterfalls traverse the area, resulting in many puddles and pools in between sandbanks. Takifugu's Dome In the middle of the Halcyon Sea is a remarkable structure known as Takifugu's Dome. This is the lowest point in the region, with countless streams and small waterfalls making their way to the centre where the Obelisk stands tall. Takifugu's Dome Around the Obelisk, many crevices, drops, and ridges exist, framing the Obelisk as the object of importance in the area. At the centre of Takifugu's dome — The Obelisk stands, somewhat sunken into the ground. Giant coral-like structures have formed on the outer ring of the area, creating a dome that partially encases the Obelisk. Halcyon Falls Halcyon Falls lies to the northeast of the Obelisk. It is from here that the ocean water flows into the region. Along the steepest and widest waterfall, pools of water give way to rice-field-like steppes known as the Baifan Stairs. View upon the Halcyon Falls and Baifan Stairs. These reservoirs attract various organisms enticed by the nutrient-rich water flowing through them continuously. The pools are populated by a mix of coral and shell-like material as well as darker shaded rock. Each pool has a dominant organism that colours them red, green, purple, or tropical blue. Atop the Baifan Stairs is 'The Overflow'. This bottomless lake is at the feet of the Halcyon Falls. The water collecting here has eroded the ground directly underneath and has become extremely deep, cold, and dark. Dim lights blink in the depths, with bubbles periodically breaking on the surface. It is unclear if something lives down there. Water gushes down from the waterfall, making it challenging to attempt to ascend it. Coral ears jut out from the cliff face and break up the constant stream. These coral structures are sturdy porous organisms, allowing them to withstand the continued onslaught of water. Rock and coral act as stepping stones up the entirety of the highest cliff, leading to an extensive, open, knee-deep channel. The waterway is vast, confronting, and eternal. The fog created by the warm water and cold atmosphere forms a thick mist, softening the noise of the waterfall behind and creating a serene atmosphere. One can find only a few large coral structures here. Tropical Bluewater and mist arise from it, creating thick fog. At times, one may see glowing fish-shaped objects zip around their feet as they walk through the water. They remain hidden in the sand until disturbed by one's passing. The Halcyon Sea Surrounding Takifugu's Dome on the west is the Halcyon Sea, the region's namesake. The waters of the Halcyon Sea are warm and crystal clear. The surface is calm and serene; the lake is relatively shallow and has an average depth of about 50 centimetres. A few sandbanks are visible and show giant overgrown coral structures and fossils. It is difficult to discern what these once were — as they are now massive overgrown pillars. The Halcyon Sea inland lake. Whaleback Ridge Backing the Halcyon Sea to the northwest is Whaleback Ridge. Massive stromatolite structures clump together to form a path into the Halcyon sea and keep the area partially cordoned off. The stromatolite structures vary in size and absorb water from the ground, which they then spurt out, showering the plants and corals that grow on their sides. Giant crystals form at the border between Whale Back ridge and the ocean. These crystals are dark purple, similar to those found in the Pango sinkhole or the Anguith Tunnel in the Crimson Waste. Towering stromatolites in Whaleback Ridge. Indigo Crypt East of the Obelisk is Indigo Crypt, a vast underground maze. The entrance looks like a giant shell partially merged with the rocks — the outside displays many different colours that sparkle and refract in the sunlight. This strange material seems somewhat holographic. Indigo Crypt owes its name to the deep metallic blue material found there. When a breeze makes its way into the caves, the several narrow corridors and pipe-like exhausts on top create a deep lurking flute sound. Once inside, the ground has a spongey flesh-like feel to it. Everything is wet; the walls are covered in a slimy transparent goo, and water drips from the ceiling constantly, forming streams that find their way deeper into the maze. Thick vein-like structures have grown across this labyrinth's bottom, sides, and top. Invariably, this gives one the sensation of being inside an enormous creature. Avoiding the dead ends or drops leads to Pango, a giant sinkhole deep in the ground. Large purple crystals jut out from the sides and can be used to traverse down into it. Eventually, even the crystals fall away, and below is pure darkness. Slipping here means oblivion. The entrance to the Indigo CryptEntering the Indigo Crypt, the walls are covered in a slimy transparent goo- making one feel like they're inside a living creature.Some cave entrances look like giant clams, whether they might suddenly slam shut is unknown and a risk one must take.The entrance to Pango: a significant drop into unknown darkness. This hole resembles a fish eye pupil from far above.The deeper down into Pango you go, the more perplexing it gets. As you descend — the crystals become less frequent and smaller, eventually leaving nothing but darkness.The entrance to the Indigo Crypt Sea of the Ancients South of Takifugu's Dome is the Sea of the Ancients. Best described as a forest of giant coral, many of the natural structures in this region have grown so large they tower into the sky, creating exciting light and shadow play on the ground. Large salt crystals clump together at their base, providing nutrients for many more diminutive plants and corals to grow and thrive. Many organisms survive here thanks to the protection of these large coral structures. Water drips down from the coral with muted splashes as the dry sand subsumes the landing water. These sounds break up the soft cracking noises of salt rocks crumbling, and the dripping water eventually collects into pools due to the never-ending streams from Halcyon Falls. Looking out from the Sea of the Ancients towards Takifugu's Dome. View the full article
  17. 47 — Regions. Crimson Waste Map of Crimson Waste The Crimson Waste is a large desert area with deep red dunes, extreme temperatures and little water. From the rocks to the plants, nearly everything in this environment is toxic. The surface of Crimson Waste, known as Cinder, hosts a sandstorm that envelops the sky. However, many tunnel networks exist beneath this landscape, leading to areas vastly different from the hot, desolate surface. Low visibility makes the surface difficult to explore. Cinder Cinder is the hottest area on the planet. The raging winds from the sandstorm create a thick near-impenetrable layer around the outskirts of Crimson Waste which usurps the barrier generated by the Obelisk. Red dust mixes with ash, giving a contrasting aesthetic of black and red. Cinder is hostile to all life, and despite the winds, the air is like fire due to the heat, which has no trouble permeating the climate. Although the sky is a dark swirling bruise that hosts periodic thunder cracks, light still manages to diffuse through thick cloud cover, faintly illuminating the region from every direction. Periodic flashes light the region. Ulum’s Landing Ulum’s Landing is situated at the centre of the Crimson waste and acts as the access point to the realms beneath the surface. The eye of the never-ending sandstorm rages above, and layers of various types of rock and crystal act as a makeshift canopy that protects the landing as the transit point to the world beneath. Standing tall in the middle of the landing is the Obelisk, which hosts a damp and overgrown surrounding area with puddles, strange plants, mushrooms and Lighted Hairgrass. This large open area has entrances to the various tunnels. Some of these lead back to the surface, others a dead end. As the eye of the storm rages above, sand falls through cracks in the ceiling, a reminder that this peculiar sanctuary provides insufficient protection. The different types of rock protecting this area are dotted with an array of crystals and, at times, mimic what would be a starry night sky beyond the sand storm above. The Crimson Waste Obelisk surrounded by Lighted Hairgrass and fields of Orbonium. Hell’s Point Hell’s point is on the east side of Ulum’s Landing — an outcrop of rock that takes one further underground, leading to primarily pitch-black areas. However, luminescent plants dot these caves with a faint fluorescent glimmer. Some release colourful acid, which drips down the walls creating pools of light in an otherwise black void. At the bottom of Hell’s Point are the Cradle Pools. These mini-reservoirs of bubbling acid release a faint glowing fog infused with light from radiant flora like the Giant Luminescent Hazelnut. The cradle pools. The maze-like tunnels descending from Hell’s Point lead to various unknown destinations. However, a single path grants access to the Howling Rift, a higher area just north of Hell’s Point. Howling Rift Howling Rift is one of the narrowest tunnels beneath Crimson Waste. Wind rages, enveloping the area in sand. However, a scintilla of vegetation has grown in some parts, seeking refuge in various cracks. Although there is access to the surface, high walls and few ledges make the journey nearly impossible. Anguith Northwest of Ulum’s Landing is Anguith, a corridor leading to a vast graveyard. The further one travels down this path, the more alien the environment becomes. Thousands of glowing crystals jut from the rock, and occasionally a peculiar sound emanates throughout the tunnel as pebbles or debris bounce off them. The crystals in the cave light up the darkness.As travellers exit the tunnel, they arrive at the graveyard.Bones, ribcages, and skulls populate the graveyard at the end of Anguith. Many fossilised remains form part of the structure of the caves, such as a petrified thorax, which makes up the central archway. When entering the graveyard, one should be wary as a large section of the surface area is a deep pool of acid, which dissolves all but the crystals that find their way here. Periodically, tremors below the surface release plumes of toxic gas. Indeed this green reservoir of disintegration seems to be the largest acid source in the entire region. Soka’s Garden North of Ulum’s landing is a pathway to Soka’s Garden. Sand pours constantly from the surface above, obscuring the entrance to the garden, which is difficult to pinpoint. However, with Gravity Boots, one might find their way to it. The entrance to the tunnel towards Soka’s Garden is obscured by sand pouring from above.When travelling through the tunnel towards Soka’s Garden, one will encounter an array of peculiar plants.Soka’s Garden. A sloping pathway lit by acid streams and tiny mushrooms leads to further sandfalls. Beyond the sandy curtains, one eventually arrives at a large open area overgrown with plants and mushrooms powdered with sand. Giant Prayershrooms form a forest, and two prominent stone peaks stand tall, covered by countless flowers and fungi. Magnopass Magnopass sits southeast of Ulum’s Landing, characterised by electromagnetic plants which spark, crackle, and glow. An electrified Giant Luminescent Hazelnut in Magnopass. Magnopass leads to an area with the largest Giant Luminescent Hazelnut in the Crimson Waste. This large hazelnut hangs from the ceiling above a giant pool of bubbling acid, which covers most of the cave floor. Pools of bubbling acid fill Magnopass.The exit to Cinder through the Magnopass. Southern Passage A convenient way to access the surface is via the Southern Passage. The most accessible pathway towards the surface of the Crimson Waste is the Southern Passage. An extensive knee-deep water system operates here and is a beautiful translucent green. Unlike the acid pools in other parts of this region, the water is harmless. Vines and plants hang from various rock formations, and of all the tunnel systems, this is the most peaceful and pleasant to explore. Giant boulders, towering rock formations and colonies of mushrooms abound, and due to its vast interior, one might forget they are underground. Giant trees hang down from the rock.The end of the Southern Passage. Heido’s Dam In Ulum’s Landing, one pathway remains blocked and what lies beyond is unknown. Giant slabs of rock lay stacked atop one another and form what is known as Heido’s Dam. View the full article
  18. 46 — Regions. Abyssal Basin Area Breakdown Travelers Gorge The Obelisk stands inside a wet marshland. The light shines westward, a tunnel cut through a thick forest. The energy of the Obelisk has carved a wide path. The overhang is yet to grow back as if fearful of reprise. Surrounding the Obelisk is a soaking wet grassland that leads into the different areas of the region. As with all regions, the Obelisk feels purposefully placed at the region’s centre. To the South, the grassland fades into quicksand and swamp. To the north, a dense forest wall with giant root-like bridges overhead guides travellers into the darkness of Abbysal Grove. Opposite the gorge is the entrance to Last Ripples. Peering through the Travellers Gorge Slough Giant Titanicus cover the last daylight South East is Slough. An unforgiving swamp where giant ‘Titanicus’ mushrooms overwhelm the horizon. The ground is thick mud, with patches of swamp grass and knee-deep streams, the air sulfuric due to gas bubbling to the surface from the core. Swamp flowers dotting dry patches of topsoil radiate faint light, bright enough to see through the fog. Titanicus Mushrooms grow wide before breaching the surface and erupting from the swamp. They upheave the soil as they reach into the sky, carrying smaller flora — an unsettling sight. These mushrooms share nutrients through gigantic root systems. Only found alive in Slough, they cannot sustain themselves in other regions and rarely grow elsewhere. Giant, collapsed husks bordering Bluewood form a natural bridge over the Abyssal Drift, moss-filled rapids that course the region’s breadth. Abyssal Drift is a dangerous river bordering Bluewood. Bluewood Bluewood Noon The southwest area of Abyssal Basin owes its name to the eponymous Bluewood Giants. These towering hardwoods constantly absorb and expel water, causing extreme humidity that tints the atmosphere blue. Knee-deep streams and small rivers divide the giant trees. Many plants and flowers grow on the drier patches of land, surrounded by tepid water. The ground is unusually colourful, containing an assortment of hues dispersed in the soil, not unlike the Rainbow Bark trees of the north. Bluewood at Night — Becoming Greenwood At night, the soil fluoresces, illuminating land and water and turning Bluewood into Greenwood. Last Ripples Islands formed in the Last Ripples — made from fossilised Leviathan remains. North of Bluewood lays Last Ripples, which bridges Bluewood and Abyssal Grove. Last Ripples is naught but a boneyard for Leviathan. Bones fossilised in a bygone era create a scaffolding for plants to grow on, over, and underneath. View from Bluewood — The Skeleton islands form a bridge between Bluewood and Abyssal Grove. The countless overgrown ribcages and skulls create natural islands, bridging the deep water to the more swampy, open area of Bluewood. To the north, near the Abyssal Grove border, the trees’ complex root systems disappear as the water deepens. The root system on the Edge of Last Ripples — Leading into Abyssal Grove Abyssal Grove To the north of the Obelisk is Abyssal Grove, the region’s most extensive area. A thick, dense, mangrove-like forest spans the region’s entire width. Due to the lack of sunlight, the ground and water have a faint bio-luminescence. Similar to the effect in Bluewood. Overhanging branches and roots allow access to trees through the air. Two paths extend from the Obelisk, cutting through the forest leading to Taiga Borreal and Sanctum Mesa. The trees of Abyssal Grove are endless. Complex root systems intertwine, creating islands and surfaces for other plants to grow. Giant Nipa Palms grow in several places in the forest, so immense they form an impenetrable forest canopy. Sunlight peeks through, imitating the stars. The native plants find ways to harness the radiation from the planet’s core, countering the lack of sunlight. Almost every tree, flower and bush creates light that others absorb. The Forest is deadly and poisonous but beautiful still. The bark of the Rainbow Trees is multicoloured, with fungi so enormous it grows into platforms one could stand on. Remains litter the ground here — foot travel is nigh impossible. Abyssal Pumpkins — Illuminating the dark forest. Glowing Abyssal Pumpkins fill some forest patches, an odd plant that grows like a fungal mesh, spanning kilometres. Their fruit features translucent magenta skin and a glowing inner core that contrasts the dark blue-green environment. Entrance to Kaldrick’s Eld — The giant Abyssal Grove tree — With a hollow core. Kaldrick’s Eld is an ancient tree with a hollow root structure near the Eastern border. It resembles a giant cave entrance from the outside, drawing you in. However, descending through the root system leads to a flooded root system — an immediate dead end. The Abyssal Grove ends at sea in the North, where dark clouds band together to form an impressive storm front. Lightning shoots across the horizon, thunder close behind, contrasting the open, clear sky above the Abyssal Basin. The Obelisk undoubtedly plays part in these diverse weather systems. View the full article
  19. 45 — Land Sale Commences June 2nd We appreciate your patience and are excited to announce the first Illuvium Land Sale begins on the 2nd of June at 09:00 UTC. Secure one of 20,000 plots across seven unique regions and build your empire. Fuel is a critical part of the Illuvium economy and can only be extracted from Land. Approximately 5% of all in-game revenues go to landholders. We are confident that a Dutch Auction with a long duration is the best way to avoid a Gas War. To further reduce excess GAS spending, we implement a system that reduces the ability for two parties to bid on the same plot, minimising the number of failed transactions. Next week, we release an article with all you need to know about the Land Sale. In the meantime, check out illuvium.io/land and review IIP-20, which has the sale parameters. Including starting prices, auction types, sale duration and other details. See you at the auction, Cheers, Illuvium Core View the full article
  20. Last week an IIP was unanimously approved by the Council, confirming the prices of plots in the upcoming Land Sale. View the IIP Snapshot here. Please remember that the plot prices are inflated by design and reduce rapidly over a short period until sold or returned to the Illuvium vault. We utilise a Dutch Auction to minimise FOMO and botting. The starting price for each tier is below: Thank you to all the council and community members who participated in the discussion and voting process. Stay tuned for the official Sale Date announced this week! Illuvium Core View the full article
  21. Illuvium is not just an incredible AAA blockchain gaming project. As a GameFi project, it is also a powerful DeFi protocol with a native staking platform. Recently, we upgraded our systems to bring the community a more secure and versatile staking platform—Staking v2. This article teaches you how to stake SLP tokens in the ILV/ETH pool. Intro There are two primary ILV pools available: ILV and ILV/ETH. Both require two steps for staking: Acquiring the token Staking the token in Staking v2 This article focuses on the first step, “Acquiring the token”, since article 42. All You Need To Know About Staking v2 covers staking in general. What is an SLP Token? The term “SLP” stands for Sushi Liquidity Provider. Essentially, a user deposits two separate tokens (usually a Base Token like ETH or a Stablecoin like USDC + a Primary Token like ILV) of equal value into the Liquidity Pool, making them available to trade. In return, the user receives SLP tokens. The SLP holder receives a percentage of all trades in the pool. For more information, please refer to the Sushi’s official documentation: Liquidity Pools In the Illuvium Liquidity Pool, the Primary Token is ILV, and the Base Token is ETH. Creating ILV/ETH SLP token via Sushi To complete this process, you will need an equal value of ETH and ILV. Please make sure you have both in your wallet to proceed. In this tutorial, we use a Metamask wallet and Sushi decentralized exchange. If you have not set up your wallet, you can find the extension here: The crypto wallet & gateway to Web3 blockchain apps | MetaMask. Once your wallet is set up and supplied with both tokens, you must: Navigate to SushiSwap’s “Add Liquidity” Page: https://app.sushi.com/add Connect your wallet in the top right tab Once connected, you will need to populate both fields with ETH and ILV. See below for reference: Please keep in mind that creating the SLP requires an equal value of both tokens* Hit “Approve,” then confirm the transaction in your MetaMask wallet. Confirmation usually takes less than a few minutes with a medium gas fee. Awesome! Now ensure the SLP tokens are in your wallet. If it does not populate automatically, you need to open Metamask and select “import tokens.” Navigate to the “Custom Token” tab. The ILV/ETH SLP token address: 0x6a091a3406E0073C3CD6340122143009aDac0EDa Once the information for the new SLP populates, click “Add Custom Token”. You will now be able to see your SLP under “Assets” in your wallet. Staking Your LP Token in Illuvium v2 Step 1: Go to our official staking V2 dashboard (always verify that you are going to our official website domain): https://staking.illuvium.io Under the “Stake” section, select “Pools.” The interface prompts you to connect your wallet: Once connected, you should see the two primary ILV pools: Hit the “Stake” button on the “ILV/ETH Pool” So close! Finally, select the amount of ILV/ETH SLP token you wish to add, along with the lock duration. To finish the process, simply hit “Stake” then confirm in your wallet. Give it a beat, and you should be good to go! Your SLP token is now staked and you can monitor your rewards on the Illuvium Dashboard. Hope this helps! Don’t forget to follow our official links and subscribe for more publications from the Illuvium team in the future. To learn more about Illuvium’s governance model, how liquidity mining works, vault distributions, and dive deeper into the utility of ILV, head to our Staking FAQ on our official website. This is not financial advice and is strictly for educational purposes. Be the first to get dev updates, a chance at early access, and more: Pre-register now Join our Discord Community Follow our Twitter Follow our Facebook 43. How to Stake ILV/ETH on Illuvium Staking v2 was originally published in Illuvium on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  22. (initially posted on Twitter) Illuvium Universe Land Sale 5 Tiers of Finite Land Plots Own and Earn on Your Slice of #illuvium Extract Fuel for Use in Illuvium Games Scan Your Land for #illuvial Blueprints Illuvium: Zero Mobile Companion Game Register Now: https://illuvium.io
  23. (Originally posted in the Illuvium Medium) “Intro What an exciting month ending with an enormous sigh of relief as we deployed Staking v2. I don’t think people will ever realise how genuinely complicated it is. In addition to that, many other projects are near completion. Things accelerate as we clear through the backlog because people are less spread thin. We bit off more than we could chew over the last six months, but the thought process that we can, and will, do anything is what many people appreciate. The lesson is that we can put that bulldozer attitude to better use if we narrow the focus. We plan to spend some time post open beta to ensure everything is in working order before moving on to new games. I’m sure there will be different projects, but we will learn to space them better and take on only what we know we can handle. Illuvium: Arena Ranked Arena was getting lonely as the only Arena with a bad name, so it is now called Ascendant Arena. The main reason for the change was that Leviathan and Survival will get ranked modes (of a sort), so it doesn’t make sense to have an arena called ‘Ranked’. The main launch of PB1 is imminent. We are waiting on some security features related to content delivery. As you can see from the streams, it is more than good enough to go to the public. We have nearly completed the PB2 Illuvials, including the Lynx and Tier 0. But keep in mind that it is over 100 units. That will bring the total to about 150, with just over 50 more remaining before Open Beta. I’m working with the lead of Illuvium: Arena to rearchitect many systems both from a game design and coding perspective. Hence, bugs are less likely to be created and easier to spot. Eventually, all the creation is done through data editors, making it far more stable. It will also mean that the subsystems are easier to understand, making Combat Units easy to create. The QA team raised 106 bugs, and the developers resolved 141, which means we are getting closer to being bug-free. Augments, Bonding, and the new Hyper mechanic will happen this month. (Hyper won’t be complete because it also requires adding Hyper versions of every ability for all 200+ Combat Units. But the mechanic will be done) The Cinematic Renderer now works in Survival Mode but is unavailable for Beta testers. We have moved all our data server-side and versioned it so that we can check patches against your client and allow you to download the latest version if needed. The replay system can leverage this, but we are not planning version compatibility for the first few months. We finalised the groom and hair card system. Players will default to optimised hair cards that look great. Still, if you have a beast rig, you can select “Grant Mode” and see everything with cinematic level hair strands… at least for a few minutes before your PC melts. As we are nearly complete with the art for all Illuvials, we will start to polish the Illuvials that need it. Our first few lines aren’t entirely up to the latest standards. Then we move on to improving the art by adding additional immersive systems such as visual indicators of health and status and additive animations to show that a unit is hurt. Illuvium: Overworld Some setbacks were due to international events that preoccupied some of our core contributors. We are back at near-total capacity, and the team is rapidly getting to a functional state. The keyword last month was ‘functional’. This month we are aiming for ‘polished’. The Crimson Waste region is nearly ready. It only needs to be optimised for higher-level GPUs, but work has already begun on the low end too. We made some updates to existing plants that were not up to our standards. UI for the new HUD is in progress, including the new in-game notification system. Harvesting and Mining are also nearly done. Forging is functional. There is more UI work to go, but you can take a recipe and turn it into the final product, which requires a complete inventory system that is also functional. We have doubled our UI programming team this month, meaning that all the cool designs get created much faster now. Teleport beacons are now functional. Encounter Mode is now functional. It’s not in the final state, and we are still a while away from PB2. Still, you can now enter an encounter, play the battle, capture the Illuvials and exit with them in your inventory. I want to stress that borrowing the “Encounter Mode” from Illuvium: Arena is just the first phase of a much larger plan to allow you to capture Illuvials in the world. But that upgrade requires a colossal update, and as such, we will leverage the auto battler to enable capture. But don’t worry. We will begin work on a complete overhaul of Overworld fight mechanics as soon as possible. Illuvium: Zero A slightly larger team has increased throughput significantly, and the internal alpha looks good. VFX completed except for some optimisation. We are adding some new plant assets to make it feel alive. Full UI update in progress. Tutorial System + Daily & Weekly Goals System Landmarks System (Boosts collection of a specific Fuel Type) Land Tier Boosts (Flat % boost depending on user’s tier) The WebGL version of the game looks great. A new sound engineer has implemented most of the sounds. He’s as good as the others on the Illuvium: Arena team, which should tell you how good ILV: Z will sound. Future scoping has begun, and we will need the community to input. After all, you all birthed Zero. How should we expand it? I have some ideas, as do the rest of the team. There’s a lot we can do to tie in with the storyline. Launch Cinematic No new updates here. Account App No new updates here. It is complete as far as the private betas are concerned. We will revisit it before the open beta launch. Game Launcher Last month, we announced the game launcher as a stand-alone app that acts as the singular hub for all things Illuvium. It is where downloading, and patching happens. It is where players create matches and enter matchmaking queues. It is where players find news. It hosts a version of the IlluviDEX and probably many more web apps. Very close to having the download portal ready, so people don’t have to get the Betas manually. We have a clear picture of this App’s functionality and final look. The desktop app version will begin soon. Staking v2 Staking v2 deployment was very smooth. Apart from some minor UI changes, there wasn’t much that we needed to fix. There is one area in which we need to do some more work, but the devs will probably do it before you see this. Edit: Done. Token holders that did not withdraw received Accumulated Rewards greater than if we had kept staking running. Gas fees are lower and claiming rewards much simpler. We believe almost all minor UI bugs are gone. Nearly all issues have come from user error or wallet incompatibility (we will add more wallets over time) I want to start work on v3 (after a small break so that everyone can regain their sanity) because there is not a trivial amount of work to get EVERYONE moved to L2. That is the goal. We will try to make that as seamless as possible. Still, I want to prep people that moving to L2 is more challenging and might require some decisions that not everyone is happy about. But the positives massively outweigh any negatives. Land Sale and IlluviDEX We are very close. Apart from testing and some infrastructure, we are there. Audits have begun, so I’m optimistic that we will have an announcement on the date for you soon. The IlluviDEX is going to swallow the Illuviary. It will be one App now, which makes much more sense. (Yes, I made the name and made them two separate things, to begin with, but I was wrong) There is an infrastructure change in progress to secure us against malicious actors. We’ve noticed that there has been a significant uptick in people trying to disrupt us at the infrastructure level. (As a positive, we’ve also seen a significant drop off of scammers in Discord) We still need end-to-end testing with IMX to ensure we don’t do anything silly, like misconfiguring variables. I’m saying that the security-first approach with Staking v2 worked, and we will continue that. There is a reason why we feel going with IMX as a proper ZK Rollup is much safer than a side chain. New Website Deployed simultaneously as Staking v2, we think it looks pretty sharp. We hope you like it. There are still many things we want to add, but this is a great start. Once we complete the supporting Apps, it will feel complete. Illuvitars Illuvitars are in about the same state as the Land Sale since they are ‘plugins’ to the IlluviDEX. However, Illuvitars started after and benefits from the experience gained from the Land Sale. It is also slightly less complex, meaning that the overall work has been much lower. Illuvitars Genesis Set — Phase 2 has begun. There will be a few more Accessories and 25 extra Illuvial portraits to purchase. We’re talking billions of combinations. Audits for the specific Illuvitars components will get underway soon. We are doing another pass at refining the user experience. We want this to be fun and straightforward. Keep in mind that Illuvitars is far more complex than your run-of-the-mill PFP project. DAO Dashboard Still on hold but will start work this month now that Staking v2 is out. Investment App Work to begin this month. The most important thing is that we managed to get the token to unlock pushed back three months, clearly showing that we care about the project’s long-term health. General Updates Story Not much has changed with the story. It is getting more fleshed out, but it’s reasonably mature already. The focus was mainly on writing and directing the cinematic opening and associated launch trailer. We are using this time to flesh out the story bible and various assets that are not ‘story’ but are still part of the lore. While ‘Overworld’ won’t have a linear story like many single-player games (for a good reason), we would like to tell stories like this in future games, which require a solid backbone to the story of our universe. Governance New Council. Lots of IIPs. Lots more to come. April will be crazy. Infrastructure Illuvium Cloud continues to expand, delivering on the download CDN, with testing underway. We’ve improved our CICD pipelines by reducing build time and increasing usability for all teams. Last but not least, we have an accepted draft for our standard naming conventions for AWS resources, which will improve our security posture in the cloud. Marketing Illuvium Insider has proven popular and allows deep connections with the community. Initiatives such as these are the sort of marketing we want to focus on because they are effective, and we can execute them incredibly well. We launched our first mini-campaign (Staking v2), with two more on the way for the Land Sale and Illuvitars. We have begun to assemble a larger team, hiring three more core contributors. The goal is to be agile and adjust to the rapidly changing market. We have 1.3+ million followers and counting across all marketing channels. Production We’re doing a lot better with extra contributors. Each product has a “Product Manager” that looks after everything. They are a combined Product Owner and Project Manager because, as we have said many times, we like people to be maximally productive. There has been a total restructuring of the asset pipeline for the environment to keep things more organised since we now have hundreds of thousands of art assets. The outsource studios have begun to ramp up their capacity as they start to understand our needs better. We continue to push them for the best work possible. Their work has to be up to the standards we set for our core contributors, with no exceptions. Summary Everyone on the project is excited about the future. Look no further than the willingness of both investors and contributors to extend the unlock. Since then, we’ve seen a lot of growth because everyone understands that we are legit. And we get it; there are many scams in the space. But watching live gameplay footage, select people outside of the team getting their hands on the game, and constant progress updates will allay those fears. On a more serious note, I want to thank all the contributors who continue to work tirelessly on the project. The community needs to understand that these people go hard. We get it; it’s fun to say ‘wen’. Keep in mind that many have gone a year straight without a break, including weekends. As much as I am thankful for those that understand delays, I equally want to implore others to realise that core contributors do read the chat. And negativity can affect them the same as anyone else. Not as much as the lack of sleep and rest, but mental health is important too. I challenge anyone to find a PlayFi project that has shown as much progress as Illuvium. We’ve just eclipsed 500,000 work hours completed and are still just as excited to break the million-hour mark. Let’s make sure we do it together. See you in the Arena.”
  24. Staking v2: Smoother, cheaper, and simpler.We are committed to improving everything that we offer. To upgrade our staking platform to v2, we considered the dream features and safeguards that crypto enthusiasts crave. We always aim to deliver a premium experience across our ecosystem. Illuvium is thrilled to deliver a user-friendly v2 app to our ILV token holders. This is not financial advice and is strictly for educational purposes. https://medium.com/media/c14a3ce4db83f1190895bddac7859b91/hrefWhat’s Staking v2?Staking v2 extends the functionality of the existing system. Beyond bug fixes and streamlining QoL workflows, the upgrade offers our token holders new-and-improved features, gas efficiency, and a new user-friendly interface. These user experience enhancements are possible thanks to critical improvements we made to our staking contracts. We conducted and passed various external audits to ensure our v2 contracts were secure. The upgraded contracts and interface give v2 users the power to claim rewards from multiple pools in one transaction, claim their revenue distributions, and more. Staking v2 is a mandatory update for all those staking in the Illuvium Protocol. We want all of our stakers to experience the full benefits of the upgraded system and leave no ILV token holder behind. I’m brand new to staking $ILV. How do I stake in v2?For those new to our staking program, welcome! Upgraded to v2, the staking platform allows Illuvium community members to claim the protocol’s yield and revenue distributions and use the dashboard to view pending and vesting rewards, deposits, pricing, etc. Please read this article to learn more about the fundamentals of our staking program: 28. Everything you need to know about staking $ILV. Watch this tutorial video to learn how to start staking your ILV in our v2 platform: https://medium.com/media/03950a96aa761c8b52d93d1d0b7572ae/hrefGo to our official staking V2 dashboard, and always verify that you are going to our official website domain: Illuvium | Staking I’m staking in v1. What are the steps of the upgrade process? Do I need to do anything?https://medium.com/media/0536c3d3c7944a63440470aa889078fd/hrefStaking v2 Rewards will go live on 13:00 UTC March 31, 2022Go to our official staking V2 dashboard, and always verify that you are going to our official website domain: https://staking.illuvium.io Staking v1 users must upgrade to v2 before receiving yield; however, they can still upgrade after the window closes. The new v2 contracts enable users to maintain their weight without doing anything. For smaller stakers, this is a win. For larger stakers, this will probably result in slightly higher gas fees. The current advice for larger stakers is to unstake from v1 and restake in v2. Staking v2 is still far cheaper than v1; however, for gas optimisation, all deposits should be in v2. If you are staking in v1 and need to upgrade to v2, the first step is to ensure you’re clear on your deposit types. Deposit TypesLocked deposits are deposits made with a lock duration and are still locked.Unlocked deposits are deposits made with a lock duration but have now unlocked.Flexible deposits are deposits without a lock duration.For Locked and Unlocked Deposits If you have locked or unlocked deposits in either the ILV or the ETH/ILV pool, you will need to upgrade the relevant pools to continue to receive rewards in Staking v2. For those only staked in the ILV pool, you will only need to upgrade the ILV pool. To do this, click the Upgrade ILV Pool button. You will need to upgrade both pools if you are staked in the ILV/ETH pool. Click the Upgrade ILV Pool and Upgrade ILV/ETH Pool buttons. Your Pending and Accumulated rewards are claimed when upgrading the ILV pool. A Merkle Tree of each user’s accumulated yield weight in v1 will be published and stored in IPFS for full transparency. Anyone will be able to verify the authenticity of the data. For Flexible DepositsIf you have flexible deposits, to continue receiving rewards, you will need to Upgrade the ILV pool and upgrade your existing yield rewards by clicking the “Upgrade Yield and Claim Rewards” button. This will open the Upgrade Yield and Claim Rewards modal. Once opened, you can select whether you would like to claim your rewards in ILV or sILv2 and click the “Claim Rewards and Upgrade Yield” button. You will also need to withdraw and re-stake to continue receiving rewards from your deposits. The interface will show you a warning notification about this. To withdraw, navigate to Vesting, and the interface will highlight the relevant deposits in red. Select the flexible deposit you would like to withdraw, and click withdraw. Once you have completed your withdrawal, you can deposit into either pool by clicking the Staking nav item and then stake into the relevant pool. Please note: Both v2 pools have a minimum lock duration of 1 month. Pool Weights and Lockups in v2Flexible Deposit in ILV Pool — Doesn’t count to yield in v2 unless unstaked and locked for a minimum period of 1 month in v2.Flexible Deposit in LP Pool — Doesn’t count to yield in v2 unless unstaked and locked for a minimum of 1 month in v2.Locked Deposit in ILV Pool — Counts to yield rewards after upgrading to v2 at the current weight.Unlocked Deposit in ILV Pool — Counts to yield rewards after upgrading to v2 at the current weight.Locked Deposit in LP Pool — Counts to yield rewards after upgrading to v2 at the current weight.Unlocked Deposit in LP Pool — Counts to yield rewards after upgrading to v2 at the current weight.Locked ILV Yield — Counts to yield rewards after upgrading to v2 at the current weight.Unlocked ILV Yield — N/A (Has not been 12 months since launch but will continue to count to yield rewards even after unlocked)Seed and Team — Automatically migrated to v2 and not counted towards yield.Rewards in v2All of the outstanding rewards resulting from the pause in the reward emission in v1 will be claimed when upgrading the ILV pool. When upgrading the pool, The interface will show you both the amount of the pending rewards available from before and all of the accumulated rewards you are eligible for since the pause period started. Features and BenefitsConveniently Batch Rewards Claiming or Unstaking In Single Transactions v2 offers the convenience of two types of batched actions. Claim your rewards from all pools in a single transaction. Unstake all unlocked tokens in a single transaction. You’ll no longer be required to claim on each stake and unstake function. By bundling these actions into single transactions, you pay gas just once per transaction — and minimise your gas fees. Gas Optimisation For Cheaper Transactions We’ve significantly reduced your gas fees in our new architecture. By reducing the number of storage slots used by the deposit data structure, implementing new and better yield processing flows, and optimising the number of reads, your transactions on our v2 platform will be much cheaper. Secure Your Tokens In A New ETH Address Via Transfer Wallet New v2 stakers will be able to use Transfer Wallet and have the peace of mind of having an option to try averting token theft in v2. If your private key gets leaked, v2 allows you to transfer the final position of your tokens to a different wallet address. Redirect where your totals will deposit, so they don’t end up back in the compromised wallet and stolen. In v2, you can use Change Wallet while your tokens are safely locked up and earning rewards, so they end up in the right ETH address when they unlock. The Transfer Wallet feature is restricted to wallets with no v1 staking history for security reasons. We recommend that users create a new wallet to begin staking in v2 if they would like to use this feature. Exception: If you only deposited into the LP pool in v1, then v2 deposits can be transferred. We will investigate future upgrades that could return this feature to other users. Flexible New Architecture To Integrate Future Upgrades We implemented the Universal Upgradeable Proxy Standard in v2 (Factory, Core Pools, and Flash Pools). This blockchain solution enables us to continuously integrate new features, refine existing features, and expand our capabilities. We know members of our community will have brilliant ideas for improvement. ILV token holders can participate in governance and steer the DAO to new possibilities. Our governance model has always given power to our token holders by encouraging them to propose changes that could benefit the future of our project — from staking features to new products and more. In v2, with the Universal Upgradeable Proxy Standard, we stay true to the “Govern-To-Earn” mantra on the blockchain development side. By reinforcing our flexible new architecture with upgradeability, our protocol can keep innovating in step with our evolving DAO community so that Staking v3 and beyond will be even better. Reserving Our Benefits For Long-Term Token Holders We’re taking measures to ensure the most benefits go to token holders who are with us for the long haul. One such action is removing the Flexible Staking feature in v2. Token holders that flexibly staked in v1 will be required to lock up for one month when they stake in v2. Removing flexible staking reduces ILV token circulation and keeps distributions flowing to long-term holders. Note: Weight calculations will still follow the same 1:2 multiplier used in v1, keeping the system fair and balanced for all. NFT Distributions A separate IIP is in progress with more details on the NFT distribution integration, but Staking v2 will include all the features required to make this integration seamless. To learn more about Illuvium’s governance model, how liquidity mining works, the vault distributions, and dive deeper into the utility of ILV, head to our Staking FAQ on our official website. Be the first to get dev updates, a chance at early access, and more: Pre-register now Join our Discord Community Follow our Twitter Follow our Facebook 42. All You Need To Know About Staking v2 was originally published in Illuvium on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  25. 41. Security Update March 2022: Illuvium is committed to improving user security across our ecosystem.Illuvium continues to invest in increased security measures across our ecosystem. Improving our security systems, mechanisms, and techniques throughout our platforms and services is how we work to stay ahead of evolving threats and take immediate action to protect our community. For context, read article “38. Update on sILV Exploit and Discord Security Incident.” What Illuvium is doing nowWe have expanded our security capabilities by building out both the cyber security team and the incident response team and establishing relevant security processes. Our Communications Policy Please be aware that we do not communicate like many other projects. We do this for your safety. Please read and learn the ways that we interact with the community. Before posting a promotion on social media (including Discord) we will update our website’s promotions page (which will be live soon) and the #│helpful-links channel on our Discord, so that you can verify the promotion. Promotions are always announced in advance so that you don’t need to rush.We ask that you bookmark our website, or use the #│helpful-links channel on our Discord. Do not visit any Illuvium page any other way. Always use safe methods.We don’t operate flash sales or giveaways. If you see one, report it. Do not connect your wallet to anything that claims to be a limited sale.We will sometimes use social media to post general links, such as to Youtube, or a Medium article.Read the announcements. Read the white paper. This will help keep you informed and stop the spread of misinformation.Heading our security team is Core Contributor Cag, who joins us with extensive experience in offensive and defensive security domains. Notably, he has worked at Mozilla and Atlassian, where he completed numerous technical security assessments, responded to security incidents and escalations, and ran bug bounty programs. His experience in security reviews, risk assessments and operational security makes him a valuable addition to our security team. At Illuvium, he primarily works on securing our infrastructure and applications. We have implemented security practices uniformly with our Core Contributors and Community Moderators. We provide all internal team members with: Increased phishing alerts and reminders, and will conduct phishing exercisesAntivirus softwareSecurity Awareness Training (currently in development)Guidelines on fundamental security conceptsIn addition to existing requirements such as: Multi-Factor Authentication for all Illuvium servicesUse of a password managerWe have engaged with external cybersecurity platform Zerofox to disrupt phishing attacks, impersonations, malicious domains and data leakage across the public, deep, and dark web. Their robust suite of capabilities in detecting and deterring malware, scams, and counterfeit attempts on social media and digital channels, allows us to vigorously take down phishing websites and social accounts posing as Illuvium or Illuvium-affiliated. We have added additional security audits for our smart contracts: Quantstamp: Security Assessment Certificate (Illuvium Part 4 — Staking v2)PeckShield: Smart Contract Audit Report for Illuvium Protocol (Staking Contracts v2)Samczun (Security Researcher and external auditor) is a white hat who is very selective about the projects he conducts vulnerability research on. He performed an analysis on the most critical parts of the contract.We are launching a Bug Bounty Program through Immunefi.A Bug Bounty Program encourages security research and rewards those who report security issues ethically to help secure software projects, platforms, and services. Immunefi is the leading and largest bug bounty and security services platform for Web3 and blockchain projects. Immunefi already works with big-name projects like Synthetix, Chainlink, SushiSwap, PancakeSwap. Immunefi will help us connect with the security researchers by giving them a platform to ethically find and report vulnerabilities in our assets. Enabling this communication will increase our security posture. Be vigilant in protecting yourself from scams.Keep your personal information safe and private. Only you can ensure this. Never give out your seed phrase to anyone, just like your passwords. Illuvium will never ask you to authorise your wallet for a promotion. We will never ask for your passwords or wallet seed phrase, even to help troubleshoot issues you are facing. Do not ever give out your seed phrase! It is your responsibility to check every time you connect your wallet and authorise any transaction. Always triple check the exact spelling and domain of web addresses you interact with. Illuvium’s official website ends in .io, not .com, .org, or other domain suffixes. We recommend you bookmark the Illuvium website and only access it through your bookmarks. Never through links. Metamask users — verify that you have the correct version of Metamask installed in Chrome. (eg. Namespace: nkbihfbeogaeaoehlefnkodbefgpgknn.) If you don’t know how to verify Metamask or verify your blockchain transactions, do not use Metamask nor make blockchain transactions until you fully understand how to. Use a “hot wallet”, which includes only as many funds as you can afford to lose. Your “cold wallet” should be where most of your funds are, and they are never touched. Illuvium will never launch stealth mints or flash giveaways — ever. We don’t give away anything that will be usable in the game. We announce Illuvium events in advance to allow users time to prepare for the airdrop, sale, or contest. We always ensure a very long lead time between announcements and giveaways for your safety. Check our official social channels to confirm that Illuvium communicated the offering with identical information and instructions, like our verified Twitter account. If it’s too late and you have collected a prize from a potential scam, please don’t touch any NFTs in your wallet until you have verified them with the project. Safety tips and reminders when on Discord: The Illuvium Discord server is the central hub of our community activity. While enjoying this interactive space where you can connect and get to know our project, we ask that you remain as vigilant about safety here as you must in all online activities. Every community member currently on our server, and all future members, must read and agree to the conditions of entry. These conditions acknowledge that Illuvium will never DM you first. If you receive a message claiming to be a Core Contributor, even if their name and profile picture appear to match, assume it is illegitimate. Remember: Community Mods don’t have the Illuvium suffix in their usernames in DMs.Nobody from the Illuvium team will ever direct-message you to announce a giveaway or claim that you have won in a giveaway. We encourage users to turn off allowing DMs from the server in their Privacy Settings for their protection.Never click on links from a user you don’t know and haven’t verified the identity of, especially if the link points to an unfamiliar destination, downloadable file, or executable app.Never enter a screen-share with a person you don’t know and haven’t verified the identity of. Illuvium will never request screen-share.When in doubt, confirm it in the Illuvium Discord. Read our channels to see if the information is accurate or a known, previously reported scam. Post about the potential scam in an official channel to report it to a Community Mod or Core Contributor, such as #report-scammers.Scammers are always lurking and pounce on users who appear open to being contacted by a stranger. If you ask something in #help, you might get a scammer messaging you. Just block them. Or better yet, turn off DMs from the server. Please wait for a Community Mod or Core Contributor to respond and verify their role/identity within the channel.Illuvium is committed to your security.We take all security issues very seriously. We continuously invest in increased security protocols and measures to stay ahead of threats as they evolve. Alongside our ongoing efforts to bolster security is our ongoing effort to maintain transparency with our DAO. Keeping you informed provides security assurance of our methods and response actions and empowers our community to protect themselves and each other. We thank our Illuvium community for joining our collective effort to safeguard our DAO. 41. Security Update March 2022: Illuvium is committed to improving user security across our… was originally published in Illuvium on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  26. Attention all Illuvium fans and content creators that want to create their piece of crypto-gaming history! You might have heard this announced on “Illuvium Insider” …YOU could make your mark on a shattered alien planet, and introduce an original character to join our Illuvial pantheon and finish off set 1! We are hosting our first-ever video contest: Create “The Last Illuvial.” You pitch us an Illuvial concept, and we select one to become “The Last Illuvial” of set 1 in our main game. We have been racing round-the-clock to make this game… But our game would not be complete without your help to put the finishing touch. Do you have a really good idea for an Illuvial? We want you to put your best foot forward and create a high quality, well-thought-out, ORIGINAL, and creative video… with your pitch for a new Illuvial designed to show up IN-GAME… and it will! Utilise dynamic visuals, sound (please own any media you use for this! You know the copyright drill with online content!), and your own personality to help the community see why YOUR Illuvial will be the best one. Contest starts: Friday March 4 ETContest ends: 11:59pm Sunday March 13 ETEntry RulesParticipants must create a ~60 second pitch video describing a completely new, original Illuvial. Give a feel of their personality and vibe, and their elemental affinity, class, and omega ability. This Illuvial will be included in the game, so don’t make the pitch too complex with lore. Keep it at a light character sketch. The grand prize winner will hone the design with Aaron.The video must be posted by the participant on their own public account on the following social channels: Twitter, Instagram, YouTube, Twitch, FacebookKeep the design open/generic, because the winning pitch will be honed by the Illuvium Core.Post of the pitch video must include hashtag #TheLastIlluvial in the caption.Pitch video can contain media in any form, such as pictures, text, voiceovers, and sound.All media used in the pitch video must be owned by the creator. Do not infringe copyright.Entries will be eligible if they are posted between Friday, March 4 ET and 11:59pm Sunday March 13 ET.The Illuvium Core will choose the grand prize winner from all of the submissions on social media.Participants are responsible for and encouraged to promote their own videos on the #community-content channel in the official Illuvium Discord, as well as on their own social media channels. They are allowed to campaign as much as they wish to. The Grand PrizeThe winner of “The Last Illuvial” video contest will make their mark on crypto-gaming history, and see their idea come to life in Illuvium, PLUS own a a super-rare artist edition NFT of the character they create with us! Prize Details: 1 hour 1-on-1 working session with our Game Designer and CoFounder Aaron Warwick1 hour 1-on-1 working session with our Art Director Grant Warwick1 hour 1-on-1 working session with our Lead Concept Artist Rogier van de Beek1 artist edition of the NFT!We know that our community is filled with so many talented creators, and we want to highlight your talent, so be sure to tag our official Illuvium social account with your posts! Best of luck to you all! 40. Create “The Last Illuvial”: Video Contest was originally published in Illuvium on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article

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